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General Tabletop Discussion
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Should rings be able to function for low level characters?
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<blockquote data-quote="Talislan" data-source="post: 4010647" data-attributes="member: 56858"><p>Whilst I enjoy the conjecture in these forums thatdarnedbob IMHO is quite right. Better to discuss what we think may be the reasoning behind this seemingly strange change.</p><p></p><p>Personally (trying to think outside the box) with the talk of artefacts and Powers that have been going on I am thinking maybe rings no longer have 'permanant' powers attached to them (AC+1 etc.). Maybe this kind of thing is reserved for other more sizeable items or for artifacts. Makes sense if it needs a larger item to imbue it with enough 'Power' to have a sustainable effect.</p><p>If therefore rings hold powers which have a minimal use or recharge rate (like maybe invisibility 3/day) it makes more sense that a character would need the necessary experience to make use of these powers. This would be all the more true of offensive magic like 'Ray of x' or 'fireball' as these could have an unbalancing effect on lower level encounters now that the CR systems seems to have floated off into the ether.</p><p></p><p>If one off 'artefacts' can fill the plot void of things like 'the one ring' LoTR style then I don't see why this 'mechanic' should be detremental to the game in any way. In fact think on this:</p><p></p><p>5th level character finds clearly what is a 'magical' ring at the end of his/her adventure. Next time out with their buddies they have to follow a subplot to identify the rings power whilst over-coming the sinister undertakings of the maleveolent 'bad guy'. Having turned the tide and discovered said power, they make their merry adventuring way to bring down the ultimate antagonist. By the time they come face to face with the opposition they are level 11. They have roleplayed the journey of finding the secret behind the ring and can now use it to help finish the final battle. (and use your imagination folks, this doesn't necessarily mean ring=ultimate weapon for killing bad guy, I mean come on your better than that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>This is my theory and again IMHO would make the use of magic items a hell of a lot more useful to 'roleplay'</p><p></p><p>Cheers T.</p></blockquote><p></p>
[QUOTE="Talislan, post: 4010647, member: 56858"] Whilst I enjoy the conjecture in these forums thatdarnedbob IMHO is quite right. Better to discuss what we think may be the reasoning behind this seemingly strange change. Personally (trying to think outside the box) with the talk of artefacts and Powers that have been going on I am thinking maybe rings no longer have 'permanant' powers attached to them (AC+1 etc.). Maybe this kind of thing is reserved for other more sizeable items or for artifacts. Makes sense if it needs a larger item to imbue it with enough 'Power' to have a sustainable effect. If therefore rings hold powers which have a minimal use or recharge rate (like maybe invisibility 3/day) it makes more sense that a character would need the necessary experience to make use of these powers. This would be all the more true of offensive magic like 'Ray of x' or 'fireball' as these could have an unbalancing effect on lower level encounters now that the CR systems seems to have floated off into the ether. If one off 'artefacts' can fill the plot void of things like 'the one ring' LoTR style then I don't see why this 'mechanic' should be detremental to the game in any way. In fact think on this: 5th level character finds clearly what is a 'magical' ring at the end of his/her adventure. Next time out with their buddies they have to follow a subplot to identify the rings power whilst over-coming the sinister undertakings of the maleveolent 'bad guy'. Having turned the tide and discovered said power, they make their merry adventuring way to bring down the ultimate antagonist. By the time they come face to face with the opposition they are level 11. They have roleplayed the journey of finding the secret behind the ring and can now use it to help finish the final battle. (and use your imagination folks, this doesn't necessarily mean ring=ultimate weapon for killing bad guy, I mean come on your better than that ;) ) This is my theory and again IMHO would make the use of magic items a hell of a lot more useful to 'roleplay' Cheers T. [/QUOTE]
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Should rings be able to function for low level characters?
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