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General Tabletop Discussion
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Should rings be able to function for low level characters?
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<blockquote data-quote="Engilbrand" data-source="post: 4010898" data-attributes="member: 44184"><p>"You're other choice is to simply "re-boot" and that is not an acceptable solution for some people, particularly those that have campaigns connected by legacy, generations, etc..."</p><p></p><p>Tough? Seriously. The edition is a reboot. I think that idea has been pretty obvious for a while. The basic assumption of the game is that magic has changed drastically and things aren't as they were. I like the idea that certain magic items require more experience and knowledge to use. Especially the idea that more abilities unlock as time goes on.</p><p>Terry Goodkind's Sword of Truth series. Fantastic novels. In the beginning, he has a sword that does some stuff. It's cool, but nothing great. As time goes on, though, his understanding of its power and his own power continues to increase and he becomes better at mastering the abilities of the sword. If handed off to a random person, it would be little better than a really sharp sword. Handed off to a powerful warrior who knew what it would be capable of, it would be a lot more impressive.</p><p>We don't know how powerful rings are going to be. They might be incredibly powerful. Why should only 11th level characters be able to use them? Because they've reached an understanding of the way magic works and they've improved themselves to the point where their bodies can handle the innate magical abilities of the ring. By 20th level, the body can act as a conduit or something that can actually harness the power of 2 rings.</p><p>Does this mean that rings that used to work for someone no longer do? Absolutely. They have to come to grips with the new way that magic works within their own bodies. That might take a few levels. Besides, I like looking forward to having new things opened to me. </p><p></p><p>My 8th level Fighter can't use the ring he just found. Whatever. It looks neat, so he wears it. Certain people may look at him differently because the recognize that it's magic and they know that magical rings are a sign of a powerful person. His group goes on a few more missions and they find themselves in a bit of a bind. He's level 12. The party needs to sneak around a corner, but the Rogue was severly injured a little while ago and can't. The party suddenly realizes that they can't see the Fighter. He's turned invisible and has no idea why. He goes around the corner and does whatever he needs to.</p><p></p><p>Then again, with level limits like this, I would advocate that characters can't identify something until they reach its level. The 6th level Wizard may have recognized some form of magic in the ring, but he couldn't identify its properties because the magic tied into the ring was unlike what he was used to seeing. This seems a lot more interesting than the party finding a ring and handing it to the Wizard who just looks at it and says, "Ring of Invisibility. Here's the command word. The Rogue should take it."</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4010898, member: 44184"] "You're other choice is to simply "re-boot" and that is not an acceptable solution for some people, particularly those that have campaigns connected by legacy, generations, etc..." Tough? Seriously. The edition is a reboot. I think that idea has been pretty obvious for a while. The basic assumption of the game is that magic has changed drastically and things aren't as they were. I like the idea that certain magic items require more experience and knowledge to use. Especially the idea that more abilities unlock as time goes on. Terry Goodkind's Sword of Truth series. Fantastic novels. In the beginning, he has a sword that does some stuff. It's cool, but nothing great. As time goes on, though, his understanding of its power and his own power continues to increase and he becomes better at mastering the abilities of the sword. If handed off to a random person, it would be little better than a really sharp sword. Handed off to a powerful warrior who knew what it would be capable of, it would be a lot more impressive. We don't know how powerful rings are going to be. They might be incredibly powerful. Why should only 11th level characters be able to use them? Because they've reached an understanding of the way magic works and they've improved themselves to the point where their bodies can handle the innate magical abilities of the ring. By 20th level, the body can act as a conduit or something that can actually harness the power of 2 rings. Does this mean that rings that used to work for someone no longer do? Absolutely. They have to come to grips with the new way that magic works within their own bodies. That might take a few levels. Besides, I like looking forward to having new things opened to me. My 8th level Fighter can't use the ring he just found. Whatever. It looks neat, so he wears it. Certain people may look at him differently because the recognize that it's magic and they know that magical rings are a sign of a powerful person. His group goes on a few more missions and they find themselves in a bit of a bind. He's level 12. The party needs to sneak around a corner, but the Rogue was severly injured a little while ago and can't. The party suddenly realizes that they can't see the Fighter. He's turned invisible and has no idea why. He goes around the corner and does whatever he needs to. Then again, with level limits like this, I would advocate that characters can't identify something until they reach its level. The 6th level Wizard may have recognized some form of magic in the ring, but he couldn't identify its properties because the magic tied into the ring was unlike what he was used to seeing. This seems a lot more interesting than the party finding a ring and handing it to the Wizard who just looks at it and says, "Ring of Invisibility. Here's the command word. The Rogue should take it." [/QUOTE]
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Should rings be able to function for low level characters?
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