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General Tabletop Discussion
*Pathfinder & Starfinder
Should rings be able to function for low level characters?
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<blockquote data-quote="Ruin Explorer" data-source="post: 4010938" data-attributes="member: 18"><p>No, it really wouldn't, because it's not just rings, it's a very large percentage of items that aren't weapons or armour that are different now. Rods, staves and wands operate entirely differently, too, though perhaps they still have some of their old attributes. It's just such a significant change in how things work, and it's a "hardware" change as it were (as opposed to "software" i.e. people, spells, etc.) that it <em>feels</em> really really odd to me. It may not be a "reboot" for you, but really, for me, the FR was ALL about the ruins, about the ancient magic and so on, and when modern magic and ancient magic work in entirely dissimilar ways to the point where ancient stuff can't exist in a 4E campaign, or you have to assume items which didn't exist in the past now exist <em>en masse</em>, well then it's not that the FR (for example) is of zero interest to me, but it is less comfortable/interesting. And why would I want to operate in a setting which isn't comfortable/interesting? I, mean, that's reasonable isn't it?</p><p></p><p>I'd be much more comfortable with an entirely new setting where I can assume such items have always existed, and that that's always how it has been, so that's probably what I'll do.</p><p></p><p><strong>Vagabundo</strong> - I really don't like the idea of decaying magic in the FR, that flies in the face of what I find interesting, because in all truly ancient ruins (my favourite dungeons, when I'm using dungeons), virtually all the magic would be dead.</p><p></p><p>I'm not saying you can't or shouldn't do it, but the idea has zero appeal for me.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4010938, member: 18"] No, it really wouldn't, because it's not just rings, it's a very large percentage of items that aren't weapons or armour that are different now. Rods, staves and wands operate entirely differently, too, though perhaps they still have some of their old attributes. It's just such a significant change in how things work, and it's a "hardware" change as it were (as opposed to "software" i.e. people, spells, etc.) that it [I]feels[/I] really really odd to me. It may not be a "reboot" for you, but really, for me, the FR was ALL about the ruins, about the ancient magic and so on, and when modern magic and ancient magic work in entirely dissimilar ways to the point where ancient stuff can't exist in a 4E campaign, or you have to assume items which didn't exist in the past now exist [I]en masse[/I], well then it's not that the FR (for example) is of zero interest to me, but it is less comfortable/interesting. And why would I want to operate in a setting which isn't comfortable/interesting? I, mean, that's reasonable isn't it? I'd be much more comfortable with an entirely new setting where I can assume such items have always existed, and that that's always how it has been, so that's probably what I'll do. [B]Vagabundo[/B] - I really don't like the idea of decaying magic in the FR, that flies in the face of what I find interesting, because in all truly ancient ruins (my favourite dungeons, when I'm using dungeons), virtually all the magic would be dead. I'm not saying you can't or shouldn't do it, but the idea has zero appeal for me. [/QUOTE]
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Should rings be able to function for low level characters?
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