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General Tabletop Discussion
*Pathfinder & Starfinder
Should rings be able to function for low level characters?
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<blockquote data-quote="Celebrim" data-source="post: 4010946" data-attributes="member: 4937"><p>This is a silly change.</p><p></p><p>1) It's primarily a restriction on the DM, not on the player. Afterall, it is the DM who is primarily responcible for the design and placement of treasures. So, now the rules are going to tell me that, "DM's can't design rings which work on characters below 11th level." Hogwash. </p><p></p><p>Ring of Jumping: The wearer gains a +1 bonus to his jump skill per character level of the wearer. </p><p></p><p>2) And if it doesn't actually tell the DM, "He can't.", then the alternative is it tells the players, "The DM and the players abide by a very different set of rules, designed to screw the players." </p><p></p><p>3) It further discourages ongoing campaigns from adopting the new ruleset.</p><p></p><p>Once again, 4E brings the biggest change between any two additions. Is there anyone still arguing that it does not? The difference is so huge that 4E is practically a new game, and that raises the bar somewhat higher. Rather than trying to convince me that 4E fixes the problems with a game I like, they must convince me that 4E is a better game on its own merits. The 'D&D' branding is almost meaningless. So far, they just aren't doing it. Instead of convincing me that 4E fixes problems I'm actually having, it tells me that I have problems I never knew I had (and certainly never complained about), and gives me 'fixes' seemed likely to create problems of thier own.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4010946, member: 4937"] This is a silly change. 1) It's primarily a restriction on the DM, not on the player. Afterall, it is the DM who is primarily responcible for the design and placement of treasures. So, now the rules are going to tell me that, "DM's can't design rings which work on characters below 11th level." Hogwash. Ring of Jumping: The wearer gains a +1 bonus to his jump skill per character level of the wearer. 2) And if it doesn't actually tell the DM, "He can't.", then the alternative is it tells the players, "The DM and the players abide by a very different set of rules, designed to screw the players." 3) It further discourages ongoing campaigns from adopting the new ruleset. Once again, 4E brings the biggest change between any two additions. Is there anyone still arguing that it does not? The difference is so huge that 4E is practically a new game, and that raises the bar somewhat higher. Rather than trying to convince me that 4E fixes the problems with a game I like, they must convince me that 4E is a better game on its own merits. The 'D&D' branding is almost meaningless. So far, they just aren't doing it. Instead of convincing me that 4E fixes problems I'm actually having, it tells me that I have problems I never knew I had (and certainly never complained about), and gives me 'fixes' seemed likely to create problems of thier own. [/QUOTE]
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Should rings be able to function for low level characters?
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