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General Tabletop Discussion
*Pathfinder & Starfinder
Should rings be able to function for low level characters?
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<blockquote data-quote="TwoSix" data-source="post: 4011148" data-attributes="member: 205"><p>Yes, but we're also taking about item slots being used as a shorthand for "siloization of abilities." It doesn't have to be a ring. It could be gloves, or a headband, or magic socks. "Ring", in this case, just means "collection of powerful abilities that shouldn't be available to low-level characters." </p><p></p><p>Now, one could argue that these siloed abilities should be the guideline for how items are divided, as I believe Monte Cook has. Characters could be restricted to one movement enhancement item, one attack boosting item, and so on. But that's certainly just as metagamey as the ring restriction. It's also harder to track, to boot. It's easier to conceptualize that a character can only wear one pair of gloves at a time, than "Sorry, you can have gloves of climbing, or boots of climbing, but they both won't work at the same time." And while the concept of siloing the abilities also seems metagamey, you have to admit it's better than "I have gloves of extra damage, boots of extra damage, an amulet of extra damage, a sword of extra damage, ...".</p></blockquote><p></p>
[QUOTE="TwoSix, post: 4011148, member: 205"] Yes, but we're also taking about item slots being used as a shorthand for "siloization of abilities." It doesn't have to be a ring. It could be gloves, or a headband, or magic socks. "Ring", in this case, just means "collection of powerful abilities that shouldn't be available to low-level characters." Now, one could argue that these siloed abilities should be the guideline for how items are divided, as I believe Monte Cook has. Characters could be restricted to one movement enhancement item, one attack boosting item, and so on. But that's certainly just as metagamey as the ring restriction. It's also harder to track, to boot. It's easier to conceptualize that a character can only wear one pair of gloves at a time, than "Sorry, you can have gloves of climbing, or boots of climbing, but they both won't work at the same time." And while the concept of siloing the abilities also seems metagamey, you have to admit it's better than "I have gloves of extra damage, boots of extra damage, an amulet of extra damage, a sword of extra damage, ...". [/QUOTE]
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Should rings be able to function for low level characters?
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