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General Tabletop Discussion
*Pathfinder & Starfinder
Should rings be able to function for low level characters?
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<blockquote data-quote="Lizard" data-source="post: 4014182" data-attributes="member: 1054"><p>No, I'm not.</p><p></p><p>One of the key tenets of the new magic item system is that all items of level 'x' are equivalent in power. If one PC gets an 11th level ring, and one gets an 11th level cloak, neither is getting a bigger edge than the other. DIFFERENT, certainly, but not BIGGER.</p><p></p><p>So it makes no sense that a 10th level PC can wear that 11th level cloak, but not the 11th level ring. The only way it DOES make sense is if rings are more powerful than their level indicates, so you would ALWAYS want a ring, rather than any other item of the same level.</p><p></p><p>It doesn't matter what rings do, or if there are no low-level rings, or whether there were low level rings in prior editions or not. It has everything to do with making the 4e model of balancing magic make any kind of sense.</p><p></p><p>Hell, if the issue is "We don't want every slot available at every level", the limit the *total number* of items by level, not the *slots*. So you might have one "miscellaneous" slot at level 1, which can be a ring OR a cloak OR boots OR gloves -- but only one. Want to put on that ring? Take off those boots. </p><p></p><p>There are just so many better ways to accomplish the design goal that I am seriously stymied as to why they chose this one, and what it implies for the development process in general.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4014182, member: 1054"] No, I'm not. One of the key tenets of the new magic item system is that all items of level 'x' are equivalent in power. If one PC gets an 11th level ring, and one gets an 11th level cloak, neither is getting a bigger edge than the other. DIFFERENT, certainly, but not BIGGER. So it makes no sense that a 10th level PC can wear that 11th level cloak, but not the 11th level ring. The only way it DOES make sense is if rings are more powerful than their level indicates, so you would ALWAYS want a ring, rather than any other item of the same level. It doesn't matter what rings do, or if there are no low-level rings, or whether there were low level rings in prior editions or not. It has everything to do with making the 4e model of balancing magic make any kind of sense. Hell, if the issue is "We don't want every slot available at every level", the limit the *total number* of items by level, not the *slots*. So you might have one "miscellaneous" slot at level 1, which can be a ring OR a cloak OR boots OR gloves -- but only one. Want to put on that ring? Take off those boots. There are just so many better ways to accomplish the design goal that I am seriously stymied as to why they chose this one, and what it implies for the development process in general. [/QUOTE]
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Should rings be able to function for low level characters?
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