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General Tabletop Discussion
*TTRPGs General
Should Roleplay Determine Character Advancement?
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<blockquote data-quote="Dausuul" data-source="post: 5480427" data-attributes="member: 58197"><p>Combat XP is not awarded on an individual basis. Everyone contributes as best they can, and the rewards are shared out equally. If combat XP were granted individually, you'd get a host of problems. For one thing, everyone would play the most offensively oriented character possible, in order to score a fair share of the kills. For another, those who were good at tactics would quickly out-level those who weren't, leading to a self-reinforcing cycle.</p><p></p><p>If you want to switch to roleplaying XP, I suggest taking a page from the combat system and awarding XP to the group as a whole, combined with your "traits" system. And make it a binary thing: Did you roleplay one of your traits during the current session? If you did, you contribute a fixed amount of XP to the party pot. If you didn't, you don't.</p><p></p><p>This won't eliminate the subjectivity from the process, but it will give the players an idea of what to do and reduce the chances that some folks will sense (fairly or unfairly) DM favoritism. Of course, you may see a tendency to treat the traits as checkboxes--"Damn, we're almost at the end of the session. Let's go back to town so I can hit on the tavern wench and get XP for my Oversexed trait." But any XP scheme that relies on player actions is going to be gamed to some extent, and roleplaying that's done to fill a checkbox is still roleplaying.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5480427, member: 58197"] Combat XP is not awarded on an individual basis. Everyone contributes as best they can, and the rewards are shared out equally. If combat XP were granted individually, you'd get a host of problems. For one thing, everyone would play the most offensively oriented character possible, in order to score a fair share of the kills. For another, those who were good at tactics would quickly out-level those who weren't, leading to a self-reinforcing cycle. If you want to switch to roleplaying XP, I suggest taking a page from the combat system and awarding XP to the group as a whole, combined with your "traits" system. And make it a binary thing: Did you roleplay one of your traits during the current session? If you did, you contribute a fixed amount of XP to the party pot. If you didn't, you don't. This won't eliminate the subjectivity from the process, but it will give the players an idea of what to do and reduce the chances that some folks will sense (fairly or unfairly) DM favoritism. Of course, you may see a tendency to treat the traits as checkboxes--"Damn, we're almost at the end of the session. Let's go back to town so I can hit on the tavern wench and get XP for my Oversexed trait." But any XP scheme that relies on player actions is going to be gamed to some extent, and roleplaying that's done to fill a checkbox is still roleplaying. [/QUOTE]
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