Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should Roleplay Determine Character Advancement?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5480437" data-attributes="member: 27160"><p>I agree completely - in fact, I think that is the focus of play best supported by D&D in all editions, by far! But you might notice that the original poster was asking a specific question, so I was attempting to give an answer to that question.</p><p></p><p>All true, but when did I say that was the actual problem? If you read further down my post you will see that I outline what I though the issues would be - this first part of the post was just an explanation of my expectations as background to those problems.</p><p></p><p>Why not link those traits to their chances of succeeding in the game world? Have you ever seen the game "Pendragon"? I think that might encourage the sort of play you are looking for admirably.</p><p></p><p>The flaw in your question is that it assumes I have a single "favourite system". The real answer to your query is that it depends on what focus I want play to have. For D&D I play 4E with standard xp mechanics, because I use D&D when looking for a 'gamist', 'challenge based' game and the xp model there fits such play well. If I want a more exploration-based, or 'simulationist' focussed game I will pick a system that does not have "experience points" in the sense they are usually thought of. Pendragon, that I mentioned above, is one example of such a system. HârnMaster is probably my favourite, since it also dispenses with hit points and a neccessary or expected focus on "adventures". Other games, like Primetime Adventures or Universalis, have completely different approaches that fit their own intended focus of play, as well. I "prefer" them all - for their own particular focus of play.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5480437, member: 27160"] I agree completely - in fact, I think that is the focus of play best supported by D&D in all editions, by far! But you might notice that the original poster was asking a specific question, so I was attempting to give an answer to that question. All true, but when did I say that was the actual problem? If you read further down my post you will see that I outline what I though the issues would be - this first part of the post was just an explanation of my expectations as background to those problems. Why not link those traits to their chances of succeeding in the game world? Have you ever seen the game "Pendragon"? I think that might encourage the sort of play you are looking for admirably. The flaw in your question is that it assumes I have a single "favourite system". The real answer to your query is that it depends on what focus I want play to have. For D&D I play 4E with standard xp mechanics, because I use D&D when looking for a 'gamist', 'challenge based' game and the xp model there fits such play well. If I want a more exploration-based, or 'simulationist' focussed game I will pick a system that does not have "experience points" in the sense they are usually thought of. Pendragon, that I mentioned above, is one example of such a system. HârnMaster is probably my favourite, since it also dispenses with hit points and a neccessary or expected focus on "adventures". Other games, like Primetime Adventures or Universalis, have completely different approaches that fit their own intended focus of play, as well. I "prefer" them all - for their own particular focus of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should Roleplay Determine Character Advancement?
Top