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General Tabletop Discussion
*TTRPGs General
Should Roleplay Determine Character Advancement?
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<blockquote data-quote="Numlock" data-source="post: 5483614" data-attributes="member: 6669286"><p>Until now this thread is IMO not about advancement but about rewarding. The difference being that advancement is not 'getting' the character points/XP/levels, but deciding what to do with those acquired points.</p><p></p><p>Following the above definition of advancement, I think roleplay should absolutely determine advancement. For example, a imaginary fighter (system undefined) has spend a few weeks IG killing goblins. The player knows that he is going to fight a dragon (It's the BBEG), so he would like to spend his points he got for fighting goblins in dragonslaying skills. As GM I would not permit this. The 'goblin-points' can be invested in anything used (and thus learned or improved) during the Goblin fighting. If the player used Dragonslaying skills to kill goblins, than advancement in Dragonslaying would be in order.</p><p></p><p>Expanding this to roleplay. If a player let his character bluff it's way through palace guard and this is rewarded with points/XP, those points should be invested in social skills, not magic or fighting.</p><p></p><p>Concluding: Points should be invested in skills that were used during the acquiring of said points. </p><p></p><p>Otherwise it would be like solving sudoku's to train for a wrestling match</p><p></p><p>Just my 2 cents</p></blockquote><p></p>
[QUOTE="Numlock, post: 5483614, member: 6669286"] Until now this thread is IMO not about advancement but about rewarding. The difference being that advancement is not 'getting' the character points/XP/levels, but deciding what to do with those acquired points. Following the above definition of advancement, I think roleplay should absolutely determine advancement. For example, a imaginary fighter (system undefined) has spend a few weeks IG killing goblins. The player knows that he is going to fight a dragon (It's the BBEG), so he would like to spend his points he got for fighting goblins in dragonslaying skills. As GM I would not permit this. The 'goblin-points' can be invested in anything used (and thus learned or improved) during the Goblin fighting. If the player used Dragonslaying skills to kill goblins, than advancement in Dragonslaying would be in order. Expanding this to roleplay. If a player let his character bluff it's way through palace guard and this is rewarded with points/XP, those points should be invested in social skills, not magic or fighting. Concluding: Points should be invested in skills that were used during the acquiring of said points. Otherwise it would be like solving sudoku's to train for a wrestling match Just my 2 cents [/QUOTE]
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