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General Tabletop Discussion
*TTRPGs General
Should Roleplay Determine Character Advancement?
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<blockquote data-quote="Balesir" data-source="post: 5486552" data-attributes="member: 27160"><p>Interestingly, very early (1/2E) RQ had skill increases mainly driven by training - a very world-based/simulationist approach for its time. The "roll a fail to advance" mechanic is a very nice way to get diminishing returns on a skill as it increases in value, but too often I find the game devolves into "tick drive", where players spend all their time looking for ways to get checkmarks by all their skills.</p><p></p><p>In summary, RQ-style percentage skill with rolls to gain can be a nice, world-simulating advancement mechanic, but these days, if I was designing for a setting-based game, I think I would go for a simpler schema that de-emphasises skill gain during actual play. I think this is an area where Pendragon's skill gains over "winter" is a great model. Playing Pendragon where personality stats change during actual adventures and skills just get trained over winter (and atrophy with age) works really well, IMO. The focus during actual play is right on your knight's traits and passions - which is just where it should be!</p></blockquote><p></p>
[QUOTE="Balesir, post: 5486552, member: 27160"] Interestingly, very early (1/2E) RQ had skill increases mainly driven by training - a very world-based/simulationist approach for its time. The "roll a fail to advance" mechanic is a very nice way to get diminishing returns on a skill as it increases in value, but too often I find the game devolves into "tick drive", where players spend all their time looking for ways to get checkmarks by all their skills. In summary, RQ-style percentage skill with rolls to gain can be a nice, world-simulating advancement mechanic, but these days, if I was designing for a setting-based game, I think I would go for a simpler schema that de-emphasises skill gain during actual play. I think this is an area where Pendragon's skill gains over "winter" is a great model. Playing Pendragon where personality stats change during actual adventures and skills just get trained over winter (and atrophy with age) works really well, IMO. The focus during actual play is right on your knight's traits and passions - which is just where it should be! [/QUOTE]
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Should Roleplay Determine Character Advancement?
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