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General Tabletop Discussion
*Dungeons & Dragons
Should Saving Throw DCs just be Ability Scores?
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<blockquote data-quote="Horwath" data-source="post: 9600412" data-attributes="member: 6801299"><p>little off topic but still withing the theme,</p><p>I would do the opposite.</p><p>remove the ability usage from "combat" rolls or stats.</p><p></p><p>that is remove them from attack, damage, AC, DC, saves and replace them with proficiency bonus.</p><p>also, remove Con and give everyone +2 HP per level(80-90% of characters have 14 CON anyway)</p><p></p><p>then you can have:</p><p></p><p>initiative: d20+prof bonus or d20+2×prof bonus with some kind of feat(alert)</p><p></p><p>AC: 10+prof bonus</p><p>light armor: +2 AC or +3 AC with stealth penalty</p><p>medium armor: +3 AC or +4 AC with stealth penalty</p><p>heavy armor: +4 AC or +5 AC with stealth penalty</p><p>(+X magic armor removed from the game)</p><p>Shield: +2 as normal</p><p></p><p>Attack;</p><p>non-proficient: d20+prof bonus</p><p>proficient: d20+2×prof bonus</p><p></p><p>damage: weapon damage + prof bonus</p><p></p><p>DC: 8+2×prof bonus</p><p></p><p>saves:</p><p>non-proficient: d20+prof bonus</p><p>proficient: d20+2×prof bonus</p><p></p><p></p><p>now we can return fixed ability bonuses/penalties for species, size and even gender if someone wants it as it does not effect combat capability.</p><p></p><p>and it also encourages diverse character design where you are not forced into maxing your primary and secondary stat before anything else.</p><p></p><p></p><p>On-topic:</p><p>I kind of agree with the premise but as others mentioned, in 90% of the cases starting DCs would be 17 instead of 13. That could be a too much of a boost for low level casters.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9600412, member: 6801299"] little off topic but still withing the theme, I would do the opposite. remove the ability usage from "combat" rolls or stats. that is remove them from attack, damage, AC, DC, saves and replace them with proficiency bonus. also, remove Con and give everyone +2 HP per level(80-90% of characters have 14 CON anyway) then you can have: initiative: d20+prof bonus or d20+2×prof bonus with some kind of feat(alert) AC: 10+prof bonus light armor: +2 AC or +3 AC with stealth penalty medium armor: +3 AC or +4 AC with stealth penalty heavy armor: +4 AC or +5 AC with stealth penalty (+X magic armor removed from the game) Shield: +2 as normal Attack; non-proficient: d20+prof bonus proficient: d20+2×prof bonus damage: weapon damage + prof bonus DC: 8+2×prof bonus saves: non-proficient: d20+prof bonus proficient: d20+2×prof bonus now we can return fixed ability bonuses/penalties for species, size and even gender if someone wants it as it does not effect combat capability. and it also encourages diverse character design where you are not forced into maxing your primary and secondary stat before anything else. On-topic: I kind of agree with the premise but as others mentioned, in 90% of the cases starting DCs would be 17 instead of 13. That could be a too much of a boost for low level casters. [/QUOTE]
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Should Saving Throw DCs just be Ability Scores?
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