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General Tabletop Discussion
*Dungeons & Dragons
Should shields, like Simple weapons be available to all characters?
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<blockquote data-quote="Kalmi" data-source="post: 9207868" data-attributes="member: 7040713"><p>Part of the issue with shields is using them has nuances D&D isn't set up well to deal with. Virtually every character would realistically get a massive bonus vs. ranged attacks when using a shield, regardless of proficiency. It's not too hard to understand the concept of holding up a big object between you and a predictably-fired weapon. Using one in melee combat is an entirely different thing.</p><p></p><p>There's also the counter-intuitive reality that the benefits of shields are bigger the less armor you have, which again is not how D&D works. Worlds Without Number is kind of interesting here, where shields provide a base AC like armor does, but if your armor exceeds that number the shields give you a +1 bonus instead.</p></blockquote><p></p>
[QUOTE="Kalmi, post: 9207868, member: 7040713"] Part of the issue with shields is using them has nuances D&D isn't set up well to deal with. Virtually every character would realistically get a massive bonus vs. ranged attacks when using a shield, regardless of proficiency. It's not too hard to understand the concept of holding up a big object between you and a predictably-fired weapon. Using one in melee combat is an entirely different thing. There's also the counter-intuitive reality that the benefits of shields are bigger the less armor you have, which again is not how D&D works. Worlds Without Number is kind of interesting here, where shields provide a base AC like armor does, but if your armor exceeds that number the shields give you a +1 bonus instead. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should shields, like Simple weapons be available to all characters?
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