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General Tabletop Discussion
*Dungeons & Dragons
Should short rest be an hour long?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6960745" data-attributes="member: 6775031"><p>Just going by the letter <em>and</em> intent of the rules, you <em>need</em> to take a short rest in order to spend Hit Dice to heal, whether or not you're using the medkit optional rule. If you don't apply those bandages <em>during </em>a short rest, then they have no effect. So even though you probably don't spend that whole hour <em>just</em> applying bandages, you must have a distinct and contiguous one-hour block of non-strenuous activity in order to successfully apply bandages. And the same is true for the wizard to use Arcane Recovery. Those are things which you can <em>only </em>benefit from during a short rest. </p><p></p><p>So no, it's not a given that you can do all of those things just whenever you feel like it. They do, in fact, <em>force</em> you to do certain things <em>during</em> that one hour (if you're going to do them at all).</p><p>The players should know what they're doing, if it's remotely strenuous, before the DM has to tell them. Hand-wave the biological functions, sure, but you always know whether you're currently in town or travelling or examining a room in a dungeon.</p><p></p><p>Of course, this just highlights the most important issue (which somehow escaped me until now): who even <em>cares</em> whether you declare a short rest retroactively, given that you haven't done anything important since then? I mean, unless you actually declare that you're stopping for an hour during your eight hour hike through the forest, we <em>know</em> that you didn't have anything like a short rest during that time. And how likely is the party to stand around quietly for an hour, without travelling or doing anything else strenuous, if they <em>aren't</em> specifically trying to gain the benefits of a short rest? It's not something that's likely to occur at the table.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6960745, member: 6775031"] Just going by the letter [I]and[/I] intent of the rules, you [I]need[/I] to take a short rest in order to spend Hit Dice to heal, whether or not you're using the medkit optional rule. If you don't apply those bandages [I]during [/I]a short rest, then they have no effect. So even though you probably don't spend that whole hour [I]just[/I] applying bandages, you must have a distinct and contiguous one-hour block of non-strenuous activity in order to successfully apply bandages. And the same is true for the wizard to use Arcane Recovery. Those are things which you can [I]only [/I]benefit from during a short rest. So no, it's not a given that you can do all of those things just whenever you feel like it. They do, in fact, [I]force[/I] you to do certain things [I]during[/I] that one hour (if you're going to do them at all). The players should know what they're doing, if it's remotely strenuous, before the DM has to tell them. Hand-wave the biological functions, sure, but you always know whether you're currently in town or travelling or examining a room in a dungeon. Of course, this just highlights the most important issue (which somehow escaped me until now): who even [I]cares[/I] whether you declare a short rest retroactively, given that you haven't done anything important since then? I mean, unless you actually declare that you're stopping for an hour during your eight hour hike through the forest, we [I]know[/I] that you didn't have anything like a short rest during that time. And how likely is the party to stand around quietly for an hour, without travelling or doing anything else strenuous, if they [I]aren't[/I] specifically trying to gain the benefits of a short rest? It's not something that's likely to occur at the table. [/QUOTE]
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Should short rest be an hour long?
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