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General Tabletop Discussion
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Should short rest be an hour long?
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<blockquote data-quote="Flamestrike" data-source="post: 6961400" data-attributes="member: 6788736"><p>You can load up your 1st level dungeons with DC 25 traps and Pit Fiends instead of Kobolds if you want, but (again) you're playing the game contrary to expectations, so expect different results.</p><p></p><p>'My 1st level PCs keep getting TPK'd by these Pit Fiends. Anyone know why? <em>Obviously the game is broken'</em></p><p></p><p>The game has expectations behind the maths. CRs are roughly level appropriate challenges. Reources are expected to last 6-8 encounters. The default setting is a dungeon environment.</p><p></p><p>Feel free to run the game contrary to these expectations, but bear in mind the game is going to go wonky as a result. 5 minute adventuring days, encounters on wide open plains, and waves of CR20 monsters against 1st level PCs will give you vastly different outcomes.</p><p></p><p> </p><p></p><p>Which is all well and good (from time to time). But <strong>the game assumes that the default combat encounter will be a [medium-hard] challenge appropriate for the party.</strong> Its why adventures have 'For characters of level X' and why adventure paths start with EL1 encounters and progress at roughly the same rate as the PCs do. </p><p></p><p>This is a basic assumption of DnD and has been since the game was created. If you want to run it differently to this baseline then you should not only expect different results, but you also shouldnt complain the game sucks when they do happen.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6961400, member: 6788736"] You can load up your 1st level dungeons with DC 25 traps and Pit Fiends instead of Kobolds if you want, but (again) you're playing the game contrary to expectations, so expect different results. 'My 1st level PCs keep getting TPK'd by these Pit Fiends. Anyone know why? [I]Obviously the game is broken'[/I] The game has expectations behind the maths. CRs are roughly level appropriate challenges. Reources are expected to last 6-8 encounters. The default setting is a dungeon environment. Feel free to run the game contrary to these expectations, but bear in mind the game is going to go wonky as a result. 5 minute adventuring days, encounters on wide open plains, and waves of CR20 monsters against 1st level PCs will give you vastly different outcomes. Which is all well and good (from time to time). But [B]the game assumes that the default combat encounter will be a [medium-hard] challenge appropriate for the party.[/B] Its why adventures have 'For characters of level X' and why adventure paths start with EL1 encounters and progress at roughly the same rate as the PCs do. This is a basic assumption of DnD and has been since the game was created. If you want to run it differently to this baseline then you should not only expect different results, but you also shouldnt complain the game sucks when they do happen. [/QUOTE]
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Should short rest be an hour long?
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