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General Tabletop Discussion
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Should short rest be an hour long?
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<blockquote data-quote="Flamestrike" data-source="post: 6961444" data-attributes="member: 6788736"><p>I never said they were rules.</p><p></p><p>I said that if you play the game contrary to these assumptions (assumptions that the maths of the game revolve around, like CR and encounters per rest, and short rests per long rest) then you are going to get very different results from the baseline.</p><p></p><p>I think we can all accept that fact to be self evidently true.</p><p></p><p></p><p></p><p>Would you prefer a rule that forces 6-8 CR appropriate encounters on your players every single adventuring day?</p><p></p><p>Because a few seconds ago you were arguing the exact opposite.</p><p></p><p></p><p></p><p>You cant metagame as DM. Or more appropriately, you have to metagame as DM if you want to challenge (but not overwhelm) your players characters. When designing encounters, you do so with respect to the characters you are designing them for. You dont sit down and design a horde of CR20 pit fiends for your 1st level PCs, or a quest that can only be solved via means that your party do not have.</p><p></p><p> If we accept the premise at the start of this post to be true (the game assumes as default a certain number of CR appropriate encounters to work best) then most DMs are going to be spending their time designing a certain number of CR appropriate encounters to throw at their roster of characters, with the expectation that those encounters will challenge and entertain the players.</p><p></p><p>Can we accept this to be the assumption at least? </p><p></p><p>Im always a little leery of DMs that complain when the game goes out of kilter when they run it differently to its assumptions, or out of context with these assumptions. </p><p></p><p>Its like a guy who purchases a Ferrari with a top speed of 200 Mph and then whinges when the thing totally sucks off road in the mud, or buying a Hummer and compaining that the thing guzzles fuel and is slow on road. Or going varmit hunting with a .50 cal machine gun, or conversely heading out big game hunting with a subsonic .22 LR.</p><p></p><p>You can drive that Ferrari in the mud, or your Hummer on the road, but thats not what they were built for and your results will suffer. Same deal with the guns. Dont expect optimal results when going against the grain. </p><p></p><p>Instead of blaming the problem on your equipment, you should also consider the possibility that the problem actually lies elsewhere (i.e with how you are choosing to use it).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6961444, member: 6788736"] I never said they were rules. I said that if you play the game contrary to these assumptions (assumptions that the maths of the game revolve around, like CR and encounters per rest, and short rests per long rest) then you are going to get very different results from the baseline. I think we can all accept that fact to be self evidently true. Would you prefer a rule that forces 6-8 CR appropriate encounters on your players every single adventuring day? Because a few seconds ago you were arguing the exact opposite. You cant metagame as DM. Or more appropriately, you have to metagame as DM if you want to challenge (but not overwhelm) your players characters. When designing encounters, you do so with respect to the characters you are designing them for. You dont sit down and design a horde of CR20 pit fiends for your 1st level PCs, or a quest that can only be solved via means that your party do not have. If we accept the premise at the start of this post to be true (the game assumes as default a certain number of CR appropriate encounters to work best) then most DMs are going to be spending their time designing a certain number of CR appropriate encounters to throw at their roster of characters, with the expectation that those encounters will challenge and entertain the players. Can we accept this to be the assumption at least? Im always a little leery of DMs that complain when the game goes out of kilter when they run it differently to its assumptions, or out of context with these assumptions. Its like a guy who purchases a Ferrari with a top speed of 200 Mph and then whinges when the thing totally sucks off road in the mud, or buying a Hummer and compaining that the thing guzzles fuel and is slow on road. Or going varmit hunting with a .50 cal machine gun, or conversely heading out big game hunting with a subsonic .22 LR. You can drive that Ferrari in the mud, or your Hummer on the road, but thats not what they were built for and your results will suffer. Same deal with the guns. Dont expect optimal results when going against the grain. Instead of blaming the problem on your equipment, you should also consider the possibility that the problem actually lies elsewhere (i.e with how you are choosing to use it). [/QUOTE]
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Should short rest be an hour long?
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