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General Tabletop Discussion
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Should short rest be an hour long?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6961496" data-attributes="member: 6775031"><p>By the rules, the bard can't spend Hit Dice, but the rogue can. The only important thing is that the bandages were applied <em>during </em>the short rest. Expending the Hit Dice and marking off one use from the medkit, at the <em>end</em> of that period, is only a matter of bookkeeping. (It's kind of like how, in combat, we resolve everything for your turn at a single point in time, even though it was actually taking place over a period of six seconds.) That's just RAW, though.</p><p></p><p>By common sense, which is what I'm arguing, the only important thing is that they actually had those bandages <em>applied</em> at some point. Nobody heals anything unless they actually <em>did</em> the thing, regardless of whatever <em>opportunities</em> for that that thing may have arisen. And you need sufficient time to actually do the thing - you can't do it while travelling, or shopping, or anything else. If you want to apply bandages for five minutes, and then engage in thirty minutes of vigorous combat before resting for an hour, then that scenario is outside of the purview of what the rules describe and would be subject to DM interpretation.</p><p></p><p>There's also nothing suggesting that everyone in the party need to rest at the same time, though, or that you even need to <em>declare</em> that you're taking a short rest. If you apply bandages to the bard at 11:55, and then the bard spends the rest of that hour until 12:55 with eating and reading a book, then that period of time was probably sufficient for the bard to gain the benefits of a short rest (and can spend Hit Dice to heal). But if you apply those bandages at 11:55, and then spend five minutes running away from dinosaurs before you find a place to relax, that resting attempt would be ruined and the bard would have to restart their rest at noon; whether the bandaging attempt was also ruined, or whether the bard could just spend Hit Dice at 1pm, would depend on the specific details and DM interpretation.</p><p></p><p>But again, asynchronous short rests are not something that's likely to occur at the table. If you start applying bandages to the bard at 11:55, then the rogue is probably already resting and awaiting treatment before you can get to them at 12:05, so it's entirely probable that the entire group will be done resting by 12:55 if not earlier.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6961496, member: 6775031"] By the rules, the bard can't spend Hit Dice, but the rogue can. The only important thing is that the bandages were applied [I]during [/I]the short rest. Expending the Hit Dice and marking off one use from the medkit, at the [I]end[/I] of that period, is only a matter of bookkeeping. (It's kind of like how, in combat, we resolve everything for your turn at a single point in time, even though it was actually taking place over a period of six seconds.) That's just RAW, though. By common sense, which is what I'm arguing, the only important thing is that they actually had those bandages [I]applied[/I] at some point. Nobody heals anything unless they actually [I]did[/I] the thing, regardless of whatever [I]opportunities[/I] for that that thing may have arisen. And you need sufficient time to actually do the thing - you can't do it while travelling, or shopping, or anything else. If you want to apply bandages for five minutes, and then engage in thirty minutes of vigorous combat before resting for an hour, then that scenario is outside of the purview of what the rules describe and would be subject to DM interpretation. There's also nothing suggesting that everyone in the party need to rest at the same time, though, or that you even need to [I]declare[/I] that you're taking a short rest. If you apply bandages to the bard at 11:55, and then the bard spends the rest of that hour until 12:55 with eating and reading a book, then that period of time was probably sufficient for the bard to gain the benefits of a short rest (and can spend Hit Dice to heal). But if you apply those bandages at 11:55, and then spend five minutes running away from dinosaurs before you find a place to relax, that resting attempt would be ruined and the bard would have to restart their rest at noon; whether the bandaging attempt was also ruined, or whether the bard could just spend Hit Dice at 1pm, would depend on the specific details and DM interpretation. But again, asynchronous short rests are not something that's likely to occur at the table. If you start applying bandages to the bard at 11:55, then the rogue is probably already resting and awaiting treatment before you can get to them at 12:05, so it's entirely probable that the entire group will be done resting by 12:55 if not earlier. [/QUOTE]
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Should short rest be an hour long?
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