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General Tabletop Discussion
*Dungeons & Dragons
Should short rest be an hour long?
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<blockquote data-quote="CapnZapp" data-source="post: 6963980" data-attributes="member: 12731"><p>Only problem is the system is designed pretty much around two short rests (or less).</p><p></p><p>I would assume a system with exponential resting times to be designed to work under different assumptions, mainly the number of SRs vary quite much from day to day, but also that the first SR (being essentially free) is almost always taken.</p><p></p><p>Except for the dungeoniest of dungeons, a shorter SR time than one duration is "essentially free", so I completely understand why SR = 1h was chosen.</p><p></p><p>Anyway, the problem isn't with short rests but with long rests. If you're open to varying the length of a rest parameter, it's the long one you should focus on, and even then not the length of the actual rest, but the length between rests.</p><p></p><p>If the rules allowed for long rests every 8 hours in the heroes' first adventure, long rests every week in their second adventure, etc, much would have been won.</p><p></p><p>If the rules then allowed for the "location-based long rest" as a third option (for the same heroes): where you can only rest at specially designed locations (magic fonts, sacred temples, comfy inns, oases with water....) I would have been a happy camper! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6963980, member: 12731"] Only problem is the system is designed pretty much around two short rests (or less). I would assume a system with exponential resting times to be designed to work under different assumptions, mainly the number of SRs vary quite much from day to day, but also that the first SR (being essentially free) is almost always taken. Except for the dungeoniest of dungeons, a shorter SR time than one duration is "essentially free", so I completely understand why SR = 1h was chosen. Anyway, the problem isn't with short rests but with long rests. If you're open to varying the length of a rest parameter, it's the long one you should focus on, and even then not the length of the actual rest, but the length between rests. If the rules allowed for long rests every 8 hours in the heroes' first adventure, long rests every week in their second adventure, etc, much would have been won. If the rules then allowed for the "location-based long rest" as a third option (for the same heroes): where you can only rest at specially designed locations (magic fonts, sacred temples, comfy inns, oases with water....) I would have been a happy camper! :) [/QUOTE]
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Should short rest be an hour long?
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