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General Tabletop Discussion
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Should short rest be an hour long?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6968075" data-attributes="member: 6775031"><p>If everyone acted rationally, sure, but I think most players don't quite fall into that category when it comes to one or more topics. Wizards who can only cast a few spells per week are not something that shows up anywhere else in the genre, and players have been conditioned to accept spells-per-day on the slow end and unlimited spells on the fast end.</p><p></p><p>Likewise, I can buy into someone healing from a stab wound after a week of bed rest, but I can't buy into someone healing from a stab wound overnight. Game balance doesn't factor into it.</p><p>This doesn't logically follow. There is no guarantee that they will have a long rest after eight encounters. They may <em>observe</em> that they face no more than one or two enemy encounters each day, but there's no way for them to guarantee that they will face no more than eight before they have a chance to rest.</p><p></p><p>The "modern" iteration of D&D posits that a long rest take eight hours, with caveats in place that it could alternatively take one hour or one week, but it always takes a set amount of time for every campaign setting. The iteration of D&D where the length of a rest might change depending on circumstances is a bizarre pocket dimension known as 13A, which does not interact with the mainstream D&D continuity in any way.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6968075, member: 6775031"] If everyone acted rationally, sure, but I think most players don't quite fall into that category when it comes to one or more topics. Wizards who can only cast a few spells per week are not something that shows up anywhere else in the genre, and players have been conditioned to accept spells-per-day on the slow end and unlimited spells on the fast end. Likewise, I can buy into someone healing from a stab wound after a week of bed rest, but I can't buy into someone healing from a stab wound overnight. Game balance doesn't factor into it. This doesn't logically follow. There is no guarantee that they will have a long rest after eight encounters. They may [I]observe[/I] that they face no more than one or two enemy encounters each day, but there's no way for them to guarantee that they will face no more than eight before they have a chance to rest. The "modern" iteration of D&D posits that a long rest take eight hours, with caveats in place that it could alternatively take one hour or one week, but it always takes a set amount of time for every campaign setting. The iteration of D&D where the length of a rest might change depending on circumstances is a bizarre pocket dimension known as 13A, which does not interact with the mainstream D&D continuity in any way. [/QUOTE]
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Should short rest be an hour long?
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