Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should something like a Heal skill actually heal?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobTheNob" data-source="post: 5808574" data-attributes="member: 82425"><p>I once had strong views on this, but Im not convinced any more. Healing HP is a combat function. It can be argued that it is more encompassing than that, but at its core the reason we want to heal is to be ready to get into the action. Its a kind of "enabling" function.</p><p></p><p>Even if healing skill was relegated to a out of combat usage, it still enables.</p><p></p><p> D&D(3.X and 4) delineated skills from combat to a large degree, then placed little exceptions in (e.g. Using bluff in the middle of a fight, or KNowledge checks), but I was never quite a fan of that either. It always felt to me that there had to be a greater consciousnesses that separating skills into a differing mechanic from combat application seemed a bad idea and that there had to be a way that we didnt treat the two differently.</p><p></p><p>Which is where my issue with healing skill lies. Its a skill in that "non-combat" area (we used it mostly for "Help the dieing peasants", "Save that guy who had ciritical information"...more story elements that mechanics) and to allow it to heal HP moves it into that wishy-washy area in between.</p><p></p><p>I guess that's my take. Im ok with the idea, but I wish that differentiation between combat abilities and skills didn't exists (i.e. there was one consolidated methodology that both complied with) so it didn't have to be in that middle ground/exception area.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5808574, member: 82425"] I once had strong views on this, but Im not convinced any more. Healing HP is a combat function. It can be argued that it is more encompassing than that, but at its core the reason we want to heal is to be ready to get into the action. Its a kind of "enabling" function. Even if healing skill was relegated to a out of combat usage, it still enables. D&D(3.X and 4) delineated skills from combat to a large degree, then placed little exceptions in (e.g. Using bluff in the middle of a fight, or KNowledge checks), but I was never quite a fan of that either. It always felt to me that there had to be a greater consciousnesses that separating skills into a differing mechanic from combat application seemed a bad idea and that there had to be a way that we didnt treat the two differently. Which is where my issue with healing skill lies. Its a skill in that "non-combat" area (we used it mostly for "Help the dieing peasants", "Save that guy who had ciritical information"...more story elements that mechanics) and to allow it to heal HP moves it into that wishy-washy area in between. I guess that's my take. Im ok with the idea, but I wish that differentiation between combat abilities and skills didn't exists (i.e. there was one consolidated methodology that both complied with) so it didn't have to be in that middle ground/exception area. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should something like a Heal skill actually heal?
Top