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Community
General Tabletop Discussion
*TTRPGs General
Should Sorcerers have a *unique* spell list like the Cleric or Psion?
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<blockquote data-quote="Gez" data-source="post: 1761966" data-attributes="member: 1328"><p>And one spell list per class gives me *headache*.</p><p></p><p>Let see... </p><p>Arcane spell lists:</p><ul> <li data-xf-list-type="ul">Assassin</li> <li data-xf-list-type="ul">Bard</li> <li data-xf-list-type="ul">Bladesinger</li> <li data-xf-list-type="ul">Harper Scout</li> <li data-xf-list-type="ul">Hexblade</li> <li data-xf-list-type="ul">Maho Tsukai</li> <li data-xf-list-type="ul">Penumbral Lord</li> <li data-xf-list-type="ul">Sorcerer</li> <li data-xf-list-type="ul">Warmage</li> <li data-xf-list-type="ul">Wizard</li> <li data-xf-list-type="ul">Wu-Jen</li> </ul><p>Divine (religion) spell lists:</p><ul> <li data-xf-list-type="ul">Blackguard</li> <li data-xf-list-type="ul">Cleric</li> <li data-xf-list-type="ul">Consecrated Harrier</li> <li data-xf-list-type="ul">Fiend of Blasphemy</li> <li data-xf-list-type="ul">Holy Liberator</li> <li data-xf-list-type="ul">Hunter of the Dead</li> <li data-xf-list-type="ul">Justiciar of Taiia</li> <li data-xf-list-type="ul">Knight of the Chalice</li> <li data-xf-list-type="ul">Knight of the Middle Circle</li> <li data-xf-list-type="ul">Master of Shrouds</li> <li data-xf-list-type="ul">Paladin</li> <li data-xf-list-type="ul">Sacred Fist</li> <li data-xf-list-type="ul">Sohei</li> <li data-xf-list-type="ul">Soldier of Light</li> <li data-xf-list-type="ul">Spirit Shaman</li> <li data-xf-list-type="ul">Templar</li> <li data-xf-list-type="ul">Temple Raider of Olidammara</li> <li data-xf-list-type="ul">Vigilante</li> </ul><p>Then there's the divine (nature) spell lists, and the psionic spell lists.</p><p></p><p>Compare and contrast with Arcana Unearthed, with three spell lists (simple, complex, exotic), a number that will never increase no matter what new classes you add to the game.</p><p></p><p>I think the number of spell lists should be <em>reduced</em>. I propose three, or four with psionics: Arcane spell list, Divine spell list, Nature spell list, Psionic spell (OK, power) list.</p><p></p><p>And you stop here. Oh, and please don't do spells that are level 5 for someone and 7 for someone else. Thanks.</p></blockquote><p></p>
[QUOTE="Gez, post: 1761966, member: 1328"] And one spell list per class gives me *headache*. Let see... Arcane spell lists: [list][*]Assassin [*]Bard [*]Bladesinger [*]Harper Scout [*]Hexblade [*]Maho Tsukai [*]Penumbral Lord [*]Sorcerer [*]Warmage [*]Wizard [*]Wu-Jen[/list] Divine (religion) spell lists: [list][*]Blackguard [*]Cleric [*]Consecrated Harrier [*]Fiend of Blasphemy [*]Holy Liberator [*]Hunter of the Dead [*]Justiciar of Taiia [*]Knight of the Chalice [*]Knight of the Middle Circle [*]Master of Shrouds [*]Paladin [*]Sacred Fist [*]Sohei [*]Soldier of Light [*]Spirit Shaman [*]Templar [*]Temple Raider of Olidammara [*]Vigilante[/list] Then there's the divine (nature) spell lists, and the psionic spell lists. Compare and contrast with Arcana Unearthed, with three spell lists (simple, complex, exotic), a number that will never increase no matter what new classes you add to the game. I think the number of spell lists should be [i]reduced[/i]. I propose three, or four with psionics: Arcane spell list, Divine spell list, Nature spell list, Psionic spell (OK, power) list. And you stop here. Oh, and please don't do spells that are level 5 for someone and 7 for someone else. Thanks. [/QUOTE]
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Should Sorcerers have a *unique* spell list like the Cleric or Psion?
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