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General Tabletop Discussion
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Should Sorcerers have a *unique* spell list like the Cleric or Psion?
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<blockquote data-quote="Kalendraf" data-source="post: 1762488" data-attributes="member: 3433"><p>I think having different lists for wizards and sorcerers is a good idea, primarily because I've seen it in action.</p><p></p><p>My wife has been playing a sorceress created using Monte Cook's alternate sorcerer variant. This version gets d6 for HD and more skill points. The spell list is quite a bit different from the PHB version. It removes any spells that take a long time to cast like Identify (good idea, IMHO), focuses on combat type spells (also a good idea, though retreaded now somewhat by the Warmage), adds Monte's own spells to the list (good idea), and changes up the level that some of the spells are gained (I'm neutral on this).</p><p></p><p>The BoEM1&2 copies I own are the original 3e versions, but a new updated release is available. I'm guessing that some changes to reflect the spell updates in 3.5 may have found their way into these lists. Right now, that's my biggest issue with this variant class. Some are easily determined (scorching ray should be added at 2nd level, I'm sure), but others aren't so clear. The balance changes in the 3.5 spells likely means that some of the levels could change back to their original levels as well.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1762488, member: 3433"] I think having different lists for wizards and sorcerers is a good idea, primarily because I've seen it in action. My wife has been playing a sorceress created using Monte Cook's alternate sorcerer variant. This version gets d6 for HD and more skill points. The spell list is quite a bit different from the PHB version. It removes any spells that take a long time to cast like Identify (good idea, IMHO), focuses on combat type spells (also a good idea, though retreaded now somewhat by the Warmage), adds Monte's own spells to the list (good idea), and changes up the level that some of the spells are gained (I'm neutral on this). The BoEM1&2 copies I own are the original 3e versions, but a new updated release is available. I'm guessing that some changes to reflect the spell updates in 3.5 may have found their way into these lists. Right now, that's my biggest issue with this variant class. Some are easily determined (scorching ray should be added at 2nd level, I'm sure), but others aren't so clear. The balance changes in the 3.5 spells likely means that some of the levels could change back to their original levels as well. [/QUOTE]
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Should Sorcerers have a *unique* spell list like the Cleric or Psion?
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