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Should Spell Resistance make it into 4e
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<blockquote data-quote="RangerWickett" data-source="post: 3454262" data-attributes="member: 63"><p>Get rid of spell resistance.</p><p></p><p>Make dispel magic automatically work against any one spell of xth level or lower. Hopefully 4th ed will require fewer buff spells, so it will be less necessary for dispel magic to kill several spells. For instance, in a recent fight a dragon was buffed to the frills with bull's strength, mage armor, shield, and blur. If we hadn't hit it with a lucky dispel that got all those effects, any one of its spells would have turned the fight from a close victory to a total defeat for us.</p><p></p><p>Instead, encourage fewer buffs, and have dispel magic simply knock out any 5th level or lower spell. If used as a counterspell, it can be cast as an immediate action. Greater dispel magic would get 9th level or lower spells.</p><p></p><p>For antimagic, instead of having it be a spell that creates a mobile field, make it some sort of damage to, well, the Weave, or the fabric of magic, or whatever. Sometimes it's a naturally-occuring weakness, and sometimes it's the result of a mage using a special spell to screw up local magic. However, there would be magic to repair the rip.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3454262, member: 63"] Get rid of spell resistance. Make dispel magic automatically work against any one spell of xth level or lower. Hopefully 4th ed will require fewer buff spells, so it will be less necessary for dispel magic to kill several spells. For instance, in a recent fight a dragon was buffed to the frills with bull's strength, mage armor, shield, and blur. If we hadn't hit it with a lucky dispel that got all those effects, any one of its spells would have turned the fight from a close victory to a total defeat for us. Instead, encourage fewer buffs, and have dispel magic simply knock out any 5th level or lower spell. If used as a counterspell, it can be cast as an immediate action. Greater dispel magic would get 9th level or lower spells. For antimagic, instead of having it be a spell that creates a mobile field, make it some sort of damage to, well, the Weave, or the fabric of magic, or whatever. Sometimes it's a naturally-occuring weakness, and sometimes it's the result of a mage using a special spell to screw up local magic. However, there would be magic to repair the rip. [/QUOTE]
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Should Spell Resistance make it into 4e
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