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Should Spell Resistance make it into 4e
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<blockquote data-quote="Vrecknidj" data-source="post: 3460012" data-attributes="member: 7301"><p>That's okay, I wasn't going to beauty.This doesn't have to be as complex as you're suggesting. Suppose, for instance, that the mechanic were something like this:</p><p></p><p>The dice of damage that a spell does is 1d6 per spell level plus 1d6 per 5 by which you beat the DC on your roll.</p><p></p><p>So, if the DC is 17 and it's a 3rd level spell, and you roll a 25, then that's 4d6 damage.</p><p></p><p>Let's say it's a fire spell, and the creature has Resist Fire 5 (which, in the new system, means the DC is 5 higher). Now the DC is 22 and so the 25 doesn't beat the roll by 5, so the damage is 3d6. Admittedly, that's an average of only 3.5 less fire damage, and not 5 less fire damage, but, it's close, and it's tweakable. (And, perhaps, on the system, a roll of 18, which is less than the DC, might do 2d6 instead of no damage, if that's the kind of system you want. Lots of flexibility in this idea, at least.)</p><p></p><p>Admittedly, there are tons of spells that don't have a damage-die system, so this won't work for them. But, there are tons of spells, like, say, a spell that sheds light like a torch, or a spell that opens a locked door, that don't have to rely on such a mechanic to begin with.</p><p></p><p>It's okay with me if my idea gets rejected. I figure that keeping the dialogue alive, and throwing ideas at people, even if they're wild and ultimately not useful, is itself a useful part of the 4e building process.</p><p></p><p>I can't know what the best ideas will be unless I'm willing to sift through a lot of bad ones.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 3460012, member: 7301"] That's okay, I wasn't going to beauty.This doesn't have to be as complex as you're suggesting. Suppose, for instance, that the mechanic were something like this: The dice of damage that a spell does is 1d6 per spell level plus 1d6 per 5 by which you beat the DC on your roll. So, if the DC is 17 and it's a 3rd level spell, and you roll a 25, then that's 4d6 damage. Let's say it's a fire spell, and the creature has Resist Fire 5 (which, in the new system, means the DC is 5 higher). Now the DC is 22 and so the 25 doesn't beat the roll by 5, so the damage is 3d6. Admittedly, that's an average of only 3.5 less fire damage, and not 5 less fire damage, but, it's close, and it's tweakable. (And, perhaps, on the system, a roll of 18, which is less than the DC, might do 2d6 instead of no damage, if that's the kind of system you want. Lots of flexibility in this idea, at least.) Admittedly, there are tons of spells that don't have a damage-die system, so this won't work for them. But, there are tons of spells, like, say, a spell that sheds light like a torch, or a spell that opens a locked door, that don't have to rely on such a mechanic to begin with. It's okay with me if my idea gets rejected. I figure that keeping the dialogue alive, and throwing ideas at people, even if they're wild and ultimately not useful, is itself a useful part of the 4e building process. I can't know what the best ideas will be unless I'm willing to sift through a lot of bad ones. Dave [/QUOTE]
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