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General Tabletop Discussion
*TTRPGs General
Should spell saving throws be in the hands of the caster?
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<blockquote data-quote="tesuji" data-source="post: 1108545" data-attributes="member: 14119"><p>Well, i can give you something of a voice from experience.</p><p></p><p>My game has been running for 3 years and from levels 2-14 so far. From day one, I used player rolling.</p><p></p><p>When a PC throws a spell, he rolls D20+His spell save DC against the targets Save bonus+22 as a DC. (Note that i use the spell save DC of 10+bonus etc because this if often shown on the sheets generated by chargen programs. If i said just add your bonus the player would have to think about it a tad more.)</p><p></p><p>I also extended this to Attack rolls. When an NPC attacks a PC, i say "the ogre swings at you, roll to evade" and the PC rolls d20+AC against a DC of the attacker's to-hit bonus+22. </p><p></p><p>This puts the "i am attacked" or "i throw a spell" actions into the player's hands and this has worked wonderfully. The impression is that they are the one's "controlling" the result and the "nothing i could do" feelings are not there.</p><p></p><p>in general, my players have loved it.</p><p></p><p>The one downside of course is that there is much less control in the GMs hands. I cannot fudge the hits and misses and saves as well. There has been at least one case where a lucky spell really took the big bad out right off the bat and the scenario took very unexpected turns just like there have been times where overly bad things happened to PCs to. </p><p></p><p>So, as a GM, you have to be a little more on your toes and adept with your scenario design to handle these well. I do still roll damage myselfbecause those are numbers the players do not have handy.</p><p></p><p>All in all though, the players have loved the result and the feeling of their fate being in their hands. It also seems to have sped things up just a tad, but that may just be the group i have.</p></blockquote><p></p>
[QUOTE="tesuji, post: 1108545, member: 14119"] Well, i can give you something of a voice from experience. My game has been running for 3 years and from levels 2-14 so far. From day one, I used player rolling. When a PC throws a spell, he rolls D20+His spell save DC against the targets Save bonus+22 as a DC. (Note that i use the spell save DC of 10+bonus etc because this if often shown on the sheets generated by chargen programs. If i said just add your bonus the player would have to think about it a tad more.) I also extended this to Attack rolls. When an NPC attacks a PC, i say "the ogre swings at you, roll to evade" and the PC rolls d20+AC against a DC of the attacker's to-hit bonus+22. This puts the "i am attacked" or "i throw a spell" actions into the player's hands and this has worked wonderfully. The impression is that they are the one's "controlling" the result and the "nothing i could do" feelings are not there. in general, my players have loved it. The one downside of course is that there is much less control in the GMs hands. I cannot fudge the hits and misses and saves as well. There has been at least one case where a lucky spell really took the big bad out right off the bat and the scenario took very unexpected turns just like there have been times where overly bad things happened to PCs to. So, as a GM, you have to be a little more on your toes and adept with your scenario design to handle these well. I do still roll damage myselfbecause those are numbers the players do not have handy. All in all though, the players have loved the result and the feeling of their fate being in their hands. It also seems to have sped things up just a tad, but that may just be the group i have. [/QUOTE]
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Should spell saving throws be in the hands of the caster?
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