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General Tabletop Discussion
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Should spellcasters still be priority targets in 4e?
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<blockquote data-quote="KarinsDad" data-source="post: 4947197" data-attributes="member: 2011"><p>Well, I agree with the first target.</p><p></p><p>A party of 5 with 1 leader has 7+ (level and composition dependent) heals (shy of special circumstances). Take out the leader and the remaining party has 4 heals, none of them significantly boosted and none of them castable on another PC. Take out anyone else and the party has 6+ heals where some are boosted and the boosted ones can be cast on other PCs.</p><p></p><p>Healing is critical in 4E. Remove it and you remove the #1 differentiator that PCs have over NPCs.</p><p></p><p>So, the #1 target should be the PC Leaders.</p><p></p><p>Monsters and PCs both use powers, monsters just cannot (typically) heal. Monsters can buff, debuff, throw conditions, use ranged attacks, etc. They just cannot heal. So the achillies heal of PCs is when the DM takes away their healing advantage. At that point, it becomes a dice rolling contest.</p><p></p><p></p><p>The #2 differentiator is that PCs have multiple different powers and monsters tend to have 3 at most. So, PCs are slightly more versatile and able to adapt to changing circumstances easier.</p><p></p><p>The most versatile PCs tend to be roles like Controllers. The Defender is often still attacking AC whereas the Controllers can sometimes switch defenses to target. The Defender has few area effect powers and rarely at range, the Controllers can attack close up or at range. The Defender rarely lowers the action economy of the NPCs, the Controller can do it more frequently.</p><p></p><p>So, the #2 target should be the PC Controllers.</p><p></p><p></p><p>Strikers might be doing a lot of damage and Defenders might be in the way, but what good is dropping one of them if the PC Leader is just going to bring that PC back up?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4947197, member: 2011"] Well, I agree with the first target. A party of 5 with 1 leader has 7+ (level and composition dependent) heals (shy of special circumstances). Take out the leader and the remaining party has 4 heals, none of them significantly boosted and none of them castable on another PC. Take out anyone else and the party has 6+ heals where some are boosted and the boosted ones can be cast on other PCs. Healing is critical in 4E. Remove it and you remove the #1 differentiator that PCs have over NPCs. So, the #1 target should be the PC Leaders. Monsters and PCs both use powers, monsters just cannot (typically) heal. Monsters can buff, debuff, throw conditions, use ranged attacks, etc. They just cannot heal. So the achillies heal of PCs is when the DM takes away their healing advantage. At that point, it becomes a dice rolling contest. The #2 differentiator is that PCs have multiple different powers and monsters tend to have 3 at most. So, PCs are slightly more versatile and able to adapt to changing circumstances easier. The most versatile PCs tend to be roles like Controllers. The Defender is often still attacking AC whereas the Controllers can sometimes switch defenses to target. The Defender has few area effect powers and rarely at range, the Controllers can attack close up or at range. The Defender rarely lowers the action economy of the NPCs, the Controller can do it more frequently. So, the #2 target should be the PC Controllers. Strikers might be doing a lot of damage and Defenders might be in the way, but what good is dropping one of them if the PC Leader is just going to bring that PC back up? [/QUOTE]
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Should spellcasters still be priority targets in 4e?
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