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General Tabletop Discussion
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Should spellcasters still be priority targets in 4e?
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<blockquote data-quote="WalterKovacs" data-source="post: 4947431" data-attributes="member: 63763"><p>From the monsters point of view, based on the roles:</p><p> </p><p>You want to take out the striker ASAP. Even getting him down for a round could give you some breathing room. If they are smart, they may go after the leader first, because taking out the healer might mean that he stays down. The controller is probably only a target if he's sustaining a nasty effect. Dropping him means the effect goes down. For the defender, it's situation of, once he starts tying people up, everyone works on the defender at once to try to get him to back off (or at least lay off marking as many as possible, and trying to get him down to free up those stuck to him. </p><p> </p><p>It's up to the DM to determine the monster tactics in part based on the creature type/intelligence. A lot of times my monsters will attack the closest person, and sometimes use "lightest armor" or relatively lightest armor (i.e. cloth/chain, scale/leather and plate/hide are the three levels of armor) to find who to go after, etc. For a villain that definitely knows what is going on in the party (either has them scouted, or is able to figure it out after a round or so) would likely go after the leader first, than either the controller (especially if there are sustainable effects to cut off)or the striker. Of course it also depends on what the monster does. It doesn't make a lot of sense to immobilize the controller unless you are going to trapping him for melee guys. On the other hand, a well timed immobilization of a defender or striker early in the fight can render them useless for a short period of time.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4947431, member: 63763"] From the monsters point of view, based on the roles: You want to take out the striker ASAP. Even getting him down for a round could give you some breathing room. If they are smart, they may go after the leader first, because taking out the healer might mean that he stays down. The controller is probably only a target if he's sustaining a nasty effect. Dropping him means the effect goes down. For the defender, it's situation of, once he starts tying people up, everyone works on the defender at once to try to get him to back off (or at least lay off marking as many as possible, and trying to get him down to free up those stuck to him. It's up to the DM to determine the monster tactics in part based on the creature type/intelligence. A lot of times my monsters will attack the closest person, and sometimes use "lightest armor" or relatively lightest armor (i.e. cloth/chain, scale/leather and plate/hide are the three levels of armor) to find who to go after, etc. For a villain that definitely knows what is going on in the party (either has them scouted, or is able to figure it out after a round or so) would likely go after the leader first, than either the controller (especially if there are sustainable effects to cut off)or the striker. Of course it also depends on what the monster does. It doesn't make a lot of sense to immobilize the controller unless you are going to trapping him for melee guys. On the other hand, a well timed immobilization of a defender or striker early in the fight can render them useless for a short period of time. [/QUOTE]
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Should spellcasters still be priority targets in 4e?
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