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Should spellcasters still be priority targets in 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4951475" data-attributes="member: 82106"><p>I go with M_R on this one too. The edge case of very low levels excluded in old D&D you wanted the magic user dead, period. That was the guy that could wipe the floor with you as soon as he figured there was a chance the fighters couldn't handle it or the cleric was running low on heals. Most character death in those days was either SoD effects or just mass single round damage anyway. Healers were wonderful and all, but they could only cast one heal a round and a CLW dropped on a 10th level PCs hit points wasn't really adding much to the challenge. Plus if it was going to take several rounds to knock out the magic user, it would take that plus to knock out the cleric and he could heal himself as easily as he could anyone else.</p><p></p><p>Honestly the best tactics for a party of around name level or higher in older editions was to hide the healer someplace safe and just go in with a bunch of M.U.s wielding wands and staves. Direct spell damage/SoD/SoC was far more effective than anything else, most battles lasted 2-3 melee rounds, and all the cleric was for was topping your hit points after the fact.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4951475, member: 82106"] I go with M_R on this one too. The edge case of very low levels excluded in old D&D you wanted the magic user dead, period. That was the guy that could wipe the floor with you as soon as he figured there was a chance the fighters couldn't handle it or the cleric was running low on heals. Most character death in those days was either SoD effects or just mass single round damage anyway. Healers were wonderful and all, but they could only cast one heal a round and a CLW dropped on a 10th level PCs hit points wasn't really adding much to the challenge. Plus if it was going to take several rounds to knock out the magic user, it would take that plus to knock out the cleric and he could heal himself as easily as he could anyone else. Honestly the best tactics for a party of around name level or higher in older editions was to hide the healer someplace safe and just go in with a bunch of M.U.s wielding wands and staves. Direct spell damage/SoD/SoC was far more effective than anything else, most battles lasted 2-3 melee rounds, and all the cleric was for was topping your hit points after the fact. [/QUOTE]
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Should spellcasters still be priority targets in 4e?
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