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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should spellcasting classes get a choice of magic main ability mod?
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<blockquote data-quote="tlantl" data-source="post: 5996799" data-attributes="member: 55225"><p>If I remember correctly weren't the 3e psionics set up like this. I really hated it. I had so much trouble keeping them straight that I basically ignored the psionic characters entirely. No one I played with wanted to deal with it either. If not for the magic items in that book I'd have just thrown my money away buying it. </p><p></p><p>Of course your version uses only half of the abilities those psions used but I think we'd have the same issue.</p><p></p><p>The way weapons work is you choose the style you are going to use. Once this choice is made then it is a constant. spells are not the same as weapons though you use different ones for different things and you are always doing something different with them, having different abilities tied to each one makes for much confusion.</p><p></p><p></p><p>As for the original topic I'm not a fan. I'd forget these changes and make rulings contrary to what the player has on his sheet. If the rules were to be set up like this I'd be a little unhappy.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5996799, member: 55225"] If I remember correctly weren't the 3e psionics set up like this. I really hated it. I had so much trouble keeping them straight that I basically ignored the psionic characters entirely. No one I played with wanted to deal with it either. If not for the magic items in that book I'd have just thrown my money away buying it. Of course your version uses only half of the abilities those psions used but I think we'd have the same issue. The way weapons work is you choose the style you are going to use. Once this choice is made then it is a constant. spells are not the same as weapons though you use different ones for different things and you are always doing something different with them, having different abilities tied to each one makes for much confusion. As for the original topic I'm not a fan. I'd forget these changes and make rulings contrary to what the player has on his sheet. If the rules were to be set up like this I'd be a little unhappy. [/QUOTE]
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Community
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Should spellcasting classes get a choice of magic main ability mod?
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