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General Tabletop Discussion
*TTRPGs General
Should stats have any bearing on roleplay?
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<blockquote data-quote="The Shaman" data-source="post: 5478252" data-attributes="member: 26473"><p>I think it's possible to roleplay a character against type - a low-Dexterity cutpurse, a low-Charm ladies' man - provided that the stats' modifiers are used to determine actual success or failure.</p><p></p><p>Frex, the low-Dexterity cutpurse is going to fail his Stealth checks and the low-Charm ladies' man is going to tank his Seduction checks more often than someone with a higher stat.</p><p></p><p>That second example comes straight from my current game, by the way, a King's Musketeer with a very average Charm score and the Don Juan disadvantage. It's been pretty funny watching him try to get some action . . .</p><p></p><p>Roleplay your character how you wish, and let the stats do their job in determining if your character can actually walk the walk.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5478252, member: 26473"] I think it's possible to roleplay a character against type - a low-Dexterity cutpurse, a low-Charm ladies' man - provided that the stats' modifiers are used to determine actual success or failure. Frex, the low-Dexterity cutpurse is going to fail his Stealth checks and the low-Charm ladies' man is going to tank his Seduction checks more often than someone with a higher stat. That second example comes straight from my current game, by the way, a King's Musketeer with a very average Charm score and the Don Juan disadvantage. It's been pretty funny watching him try to get some action . . . Roleplay your character how you wish, and let the stats do their job in determining if your character can actually walk the walk. [/QUOTE]
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Should stats have any bearing on roleplay?
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