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General Tabletop Discussion
*TTRPGs General
Should stats have any bearing on roleplay?
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<blockquote data-quote="L1qw1d" data-source="post: 5478688" data-attributes="member: 6671269"><p>Ok.  IMO this could be 2 FAR separate queries- one for players and one for people who run things. </p><p></p><p>Stats are important because you do need to quantify what the MAXIMUM ABILITY your character can do actually IS. I mean... does a character REALLY know he can lift 20 foot boulders to open a door? (Oh and fun fact- the Strength 18 wouldn't be great. You'd NEED leverage and assistance to actually avoid becoming a very lovely stain while the kobolds giggle at you). How many people walk around going "Oh noes! I only have 4 hit points!!!" or "HA! I critted him for 35 points!" instead of "Oh noes! I feel so weak from blood loss!!!" or "HA! I raked my frikkin blade upside his head! Lookit the blooooood!"</p><p></p><p>I actually focused on "playing blind" for the first 5 levels with my current group and it really changed a lot of decisions they made, and their survivability.</p><p></p><p>I like a middle road between Statline and FreeForm (I have to be. I have a 1 in Appearance!) and I actually LIKE having a character with a flaw in the numbers.</p><p></p><p>I know this is a strange twist on the answer I'm giving, but @ the GDC one year, we talked about "how do you know you're going to die in a fighting game?" and currently, it's really appearing (look at infamous, or red dead, or the like. There ARE stats, but you know how poor off you are because vague indicators show you).</p><p></p><p>I don't have a problem with STATS- I have problems with "Levels"</p></blockquote><p></p>
[QUOTE="L1qw1d, post: 5478688, member: 6671269"] Ok. IMO this could be 2 FAR separate queries- one for players and one for people who run things. Stats are important because you do need to quantify what the MAXIMUM ABILITY your character can do actually IS. I mean... does a character REALLY know he can lift 20 foot boulders to open a door? (Oh and fun fact- the Strength 18 wouldn't be great. You'd NEED leverage and assistance to actually avoid becoming a very lovely stain while the kobolds giggle at you). How many people walk around going "Oh noes! I only have 4 hit points!!!" or "HA! I critted him for 35 points!" instead of "Oh noes! I feel so weak from blood loss!!!" or "HA! I raked my frikkin blade upside his head! Lookit the blooooood!" I actually focused on "playing blind" for the first 5 levels with my current group and it really changed a lot of decisions they made, and their survivability. I like a middle road between Statline and FreeForm (I have to be. I have a 1 in Appearance!) and I actually LIKE having a character with a flaw in the numbers. I know this is a strange twist on the answer I'm giving, but @ the GDC one year, we talked about "how do you know you're going to die in a fighting game?" and currently, it's really appearing (look at infamous, or red dead, or the like. There ARE stats, but you know how poor off you are because vague indicators show you). I don't have a problem with STATS- I have problems with "Levels" [/QUOTE]
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Should stats have any bearing on roleplay?
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