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General Tabletop Discussion
*TTRPGs General
Should stats have any bearing on roleplay?
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<blockquote data-quote="Dausuul" data-source="post: 5478807" data-attributes="member: 58197"><p>My strong preference is to have stats work on a mechanical level only. You play your character however you like. If you have an 8 in Charisma, you may be able to come up with oratorical masterpieces off the cuff, but they fall flat because you have a crap Diplomacy check, indicating that you don't deliver them convincingly.</p><p></p><p>Similarly, I prefer to treat your Intelligence score as "book-learning" and Wisdom score as alertness and perceptiveness. If you have an 8 Intelligence, you won't know much about the world (lousy knowledge skills), but you can still come up with clever ideas. If you have an 8 Wisdom, you don't have to be reckless and crazy, but you won't notice important clues and you'll be taken in by every con artist you meet (lousy Perception and Insight).</p><p></p><p>If the Int score represents general intelligence, then given how smart the average gamer is, most of us should be dumbing down our tactics whenever our PCs' Intelligence scores are less than 15. (Conversely, the wizard with Int in the high 20s has a strong case for being able to solve all puzzles in the blink of an eye, even if the player is utterly stumped.) I think this is silly. If you <em>want</em> to use your stats as a roleplaying hook, go for it, but if you don't, that's fine too.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5478807, member: 58197"] My strong preference is to have stats work on a mechanical level only. You play your character however you like. If you have an 8 in Charisma, you may be able to come up with oratorical masterpieces off the cuff, but they fall flat because you have a crap Diplomacy check, indicating that you don't deliver them convincingly. Similarly, I prefer to treat your Intelligence score as "book-learning" and Wisdom score as alertness and perceptiveness. If you have an 8 Intelligence, you won't know much about the world (lousy knowledge skills), but you can still come up with clever ideas. If you have an 8 Wisdom, you don't have to be reckless and crazy, but you won't notice important clues and you'll be taken in by every con artist you meet (lousy Perception and Insight). If the Int score represents general intelligence, then given how smart the average gamer is, most of us should be dumbing down our tactics whenever our PCs' Intelligence scores are less than 15. (Conversely, the wizard with Int in the high 20s has a strong case for being able to solve all puzzles in the blink of an eye, even if the player is utterly stumped.) I think this is silly. If you [i]want[/i] to use your stats as a roleplaying hook, go for it, but if you don't, that's fine too. [/QUOTE]
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Should stats have any bearing on roleplay?
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