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Should stats have any bearing on roleplay?
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<blockquote data-quote="NewJeffCT" data-source="post: 5478866" data-attributes="member: 10784"><p>I tend to go with B on this one. Stats are generally a loose guideline - there is no reason why, on occasion, the gruff dwarf can come up with something that is nicely diplomatic, or the genius wizard can't do something stupid - i.e., last campaign, the players had a cliffhanger ending with a marilith emerging & striking down the party rogue (he got better...). The group had a week or two between sessions to strategize, and the guy playing the 20 INT psion decided to do something that would require the marilith to make a Will save. I reminded him that he was smart enough in game and the party had faced enough demons so far to know that a demon this powerful likely had a pretty good chance of shaking off his Will save power. However, he did it anyways, I rolled a "6" and still made the save and the psion had basically wasted his turn doing something he knew had only a small chance of success. (the guy was normally a very smart player who often came up with creative solutions to tough problems)</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5478866, member: 10784"] I tend to go with B on this one. Stats are generally a loose guideline - there is no reason why, on occasion, the gruff dwarf can come up with something that is nicely diplomatic, or the genius wizard can't do something stupid - i.e., last campaign, the players had a cliffhanger ending with a marilith emerging & striking down the party rogue (he got better...). The group had a week or two between sessions to strategize, and the guy playing the 20 INT psion decided to do something that would require the marilith to make a Will save. I reminded him that he was smart enough in game and the party had faced enough demons so far to know that a demon this powerful likely had a pretty good chance of shaking off his Will save power. However, he did it anyways, I rolled a "6" and still made the save and the psion had basically wasted his turn doing something he knew had only a small chance of success. (the guy was normally a very smart player who often came up with creative solutions to tough problems) [/QUOTE]
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Should stats have any bearing on roleplay?
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