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*TTRPGs General
Should stats have any bearing on roleplay?
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<blockquote data-quote="Dausuul" data-source="post: 5479551" data-attributes="member: 58197"><p>Because the stats inform the rest of the mechanics. I simply prefer to leave it at that, rather than trying to turn the stats into a constraint on the player's roleplaying. I don't like imposing such constraints, either by DM fiat ("You can't do that, your Intelligence is too low") or by social pressure ("You know, your Intelligence is pretty low, do you really think you could come up with that idea?").</p><p></p><p>If you put a 6 in Charisma, you can act as charming as you like, but you'll botch your social skill checks, so you come off as insincere and NPCs respond badly. If you put a 6 in Intelligence, you can act clever, but you'll botch your knowledge checks, so your access to information is limited. (This is why I prefer to think of Intelligence as "book-learning" rather than general smarts.) If you put a 6 in Wisdom, you can be thoughtful and intuitive, but you'll botch Insight and Perception, so you don't pick up on what's going on around you.</p><p></p><p>The party wizard can dump Strength and the only consequence is a few mechanical penalties, none of which have much impact on the wizard. Why should the fighter who dumps Intelligence be saddled with a lot of crippling RP restrictions? Let the mechanics take care of themselves.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5479551, member: 58197"] Because the stats inform the rest of the mechanics. I simply prefer to leave it at that, rather than trying to turn the stats into a constraint on the player's roleplaying. I don't like imposing such constraints, either by DM fiat ("You can't do that, your Intelligence is too low") or by social pressure ("You know, your Intelligence is pretty low, do you really think you could come up with that idea?"). If you put a 6 in Charisma, you can act as charming as you like, but you'll botch your social skill checks, so you come off as insincere and NPCs respond badly. If you put a 6 in Intelligence, you can act clever, but you'll botch your knowledge checks, so your access to information is limited. (This is why I prefer to think of Intelligence as "book-learning" rather than general smarts.) If you put a 6 in Wisdom, you can be thoughtful and intuitive, but you'll botch Insight and Perception, so you don't pick up on what's going on around you. The party wizard can dump Strength and the only consequence is a few mechanical penalties, none of which have much impact on the wizard. Why should the fighter who dumps Intelligence be saddled with a lot of crippling RP restrictions? Let the mechanics take care of themselves. [/QUOTE]
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Should stats have any bearing on roleplay?
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