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General Tabletop Discussion
*TTRPGs General
Should stats have any bearing on roleplay?
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<blockquote data-quote="ProfessorCirno" data-source="post: 5479760" data-attributes="member: 65637"><p>The solution, again, is to tie stats to <em>either</em> roleplaying or mechanics - not both.</p><p></p><p>Attributes are a hilariously large new player trap because most people don't want to be super super specialized, they want a character who's a bit good at most things, maybe not so hot at one thing, and a little better at a different thing. Meanwhile the game itself wants you to be super super specialized.</p><p></p><p>It's not even a point buy vs rolled things. If there's <em>any choice at all</em>, the game rewards super specialization. If you roll your stats, the fighter is still strongly encouraged to make strength high and intelligence low - because he gets no reward for having a high intelligence.</p><p></p><p>If stats <em>only</em> effects your character's roleplaying, or honestly effects anything that's not your combat (similar to I believe Mutants and Masterminds) then players can make the character they want without feeling like the mechanics are hamstringing them for it. If the stats only effect your in-combat capabilities then players can roleplay however they want, though this honestly isn't my favorite answer.</p><p></p><p>Really I think the best answer is to divorce the attributes from combat.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5479760, member: 65637"] The solution, again, is to tie stats to [I]either[/I] roleplaying or mechanics - not both. Attributes are a hilariously large new player trap because most people don't want to be super super specialized, they want a character who's a bit good at most things, maybe not so hot at one thing, and a little better at a different thing. Meanwhile the game itself wants you to be super super specialized. It's not even a point buy vs rolled things. If there's [I]any choice at all[/I], the game rewards super specialization. If you roll your stats, the fighter is still strongly encouraged to make strength high and intelligence low - because he gets no reward for having a high intelligence. If stats [I]only[/I] effects your character's roleplaying, or honestly effects anything that's not your combat (similar to I believe Mutants and Masterminds) then players can make the character they want without feeling like the mechanics are hamstringing them for it. If the stats only effect your in-combat capabilities then players can roleplay however they want, though this honestly isn't my favorite answer. Really I think the best answer is to divorce the attributes from combat. [/QUOTE]
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