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General Tabletop Discussion
*TTRPGs General
Should Str and Con be one stat?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3448327" data-attributes="member: 15651"><p>Stronger than average, yes? But if they increase their endurance to ironman levels, does that mean they can lift 500 pounds over their heads? </p><p></p><p>If you want to get into the biochemical side of things, it is about "fast-twitch" versus "slow-twitch" muscle fiber. </p><p></p><p>"Slow-twitch" muscle contains a lot of mitochondria and is good at aerobic metabolism. It can produce a long, sustained contractions, but is not efficient at sudden bursts of strength.</p><p></p><p>"Fast=twitch" muscle works anaerobically, producing short bursts of contraction and fatigues quickly. It is not necessarily stronger, but the rapid contraction can produce more force.</p><p></p><p>In terms of D&D, Con is usually defined as a "toughness" factor - more hit points, better able to resist disease or sudden trauma, but almost as a side note it is considered endurance ability as well. This is where it falls apart in the game. If Con were really an endurance attribute, a fighter with Str 18 and Con 6 would be able to lift a lot, but would not be able to walk for 3 hours carrying 200 pounds of armor, weapons and equipment. From that context, having a single attribute for power and endurance makes sense, unless you want to get into some kind of declining power matrix where your attack bonuses drop after so many rounds of combat because you are tiring. I still think Con is necessary, but as a pure toughness attribute, stipping away the endurance aspect.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3448327, member: 15651"] Stronger than average, yes? But if they increase their endurance to ironman levels, does that mean they can lift 500 pounds over their heads? If you want to get into the biochemical side of things, it is about "fast-twitch" versus "slow-twitch" muscle fiber. "Slow-twitch" muscle contains a lot of mitochondria and is good at aerobic metabolism. It can produce a long, sustained contractions, but is not efficient at sudden bursts of strength. "Fast=twitch" muscle works anaerobically, producing short bursts of contraction and fatigues quickly. It is not necessarily stronger, but the rapid contraction can produce more force. In terms of D&D, Con is usually defined as a "toughness" factor - more hit points, better able to resist disease or sudden trauma, but almost as a side note it is considered endurance ability as well. This is where it falls apart in the game. If Con were really an endurance attribute, a fighter with Str 18 and Con 6 would be able to lift a lot, but would not be able to walk for 3 hours carrying 200 pounds of armor, weapons and equipment. From that context, having a single attribute for power and endurance makes sense, unless you want to get into some kind of declining power matrix where your attack bonuses drop after so many rounds of combat because you are tiring. I still think Con is necessary, but as a pure toughness attribute, stipping away the endurance aspect. [/QUOTE]
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Should Str and Con be one stat?
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