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General Tabletop Discussion
*TTRPGs General
Should strong players have an advantage?
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<blockquote data-quote="cattoy" data-source="post: 5745030" data-attributes="member: 38606"><p>I'm gonna assume you mean how should ability scores be reflected in the way a player plays his character...</p><p></p><p>We call them Role Playing Games, but really, they aren't. Games have winners and losers, and ideally, RPGs shouldn't be about winning and losing, they should be about shared experiences. </p><p></p><p>If you're convinced that RPGs should be about winning and losing, then you're going to have to set up a sort of chess-like ranking system so that you don't have to put up with low ranking novices at a table dominated by masters and grandmasters...</p><p></p><p>Not a scenario I particularly endorse, but having said that, I prefer gaming with experienced, mature gamers who can be trusted to play 'properly'.</p><p></p><p>By properly, I mean by respecting the limitations imposed by their characters. If their characters are dumb, I expect them to let the smart characters drive the solution of highly technical or intellectual problems. If their characters are socially inept, I expect them to let the party 'faces' handle important negotiations with NPCs. And if they insist on playing against their characters strengths, I expect they will handle their failures with maturity. I tend to play games without random chargen, so if they're playing dumb or uncharismatic characters, it's likely they chose to do so.</p><p></p><p>There is a difference between player knowledge/ability and PC knowledge/ability. It cuts both ways. Our PCs can do things we can't, we can know/do things our PCs don't/can't.</p></blockquote><p></p>
[QUOTE="cattoy, post: 5745030, member: 38606"] I'm gonna assume you mean how should ability scores be reflected in the way a player plays his character... We call them Role Playing Games, but really, they aren't. Games have winners and losers, and ideally, RPGs shouldn't be about winning and losing, they should be about shared experiences. If you're convinced that RPGs should be about winning and losing, then you're going to have to set up a sort of chess-like ranking system so that you don't have to put up with low ranking novices at a table dominated by masters and grandmasters... Not a scenario I particularly endorse, but having said that, I prefer gaming with experienced, mature gamers who can be trusted to play 'properly'. By properly, I mean by respecting the limitations imposed by their characters. If their characters are dumb, I expect them to let the smart characters drive the solution of highly technical or intellectual problems. If their characters are socially inept, I expect them to let the party 'faces' handle important negotiations with NPCs. And if they insist on playing against their characters strengths, I expect they will handle their failures with maturity. I tend to play games without random chargen, so if they're playing dumb or uncharismatic characters, it's likely they chose to do so. There is a difference between player knowledge/ability and PC knowledge/ability. It cuts both ways. Our PCs can do things we can't, we can know/do things our PCs don't/can't. [/QUOTE]
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Should strong players have an advantage?
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