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Should strong players have an advantage?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5745054" data-attributes="member: 54877"><p>I think extroverted, clever, game-wise players already get enough advantages as it is, by their inherent nature. I see no point in rewarding their characters with in-game, explicit mechanical bonuses for their traits over other people whose charisma, intelligence, and wisdom manifest themselves less powerfully in that environment.</p><p> </p><p>I prefer it this way not least because you get what you reward, and I'm not particularly impressed by people trying to "play the DM" instead of playing the game. Moreover, people that have the traits that translate to natural advantages in play can typically, sans such rewards, get the other players to go along with whatever they want. That is a bigger reward than any implicit or explicit bonus a DM could ever give.</p><p> </p><p>On the second formulation of the question, I don't tend to give XP benefits or penalties for roleplaying anymore. I prefer other rewards, such as action points, and prefer them to range from zero on up, with the "penalty" for bad roleplaying being not getting any. And I would certainly consider trying to play a character with a very low intelligence, wisdom, or charisma as if they had a much higher ability, and relying on the players' native ability, to be extremely bad roleplaying.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5745054, member: 54877"] I think extroverted, clever, game-wise players already get enough advantages as it is, by their inherent nature. I see no point in rewarding their characters with in-game, explicit mechanical bonuses for their traits over other people whose charisma, intelligence, and wisdom manifest themselves less powerfully in that environment. I prefer it this way not least because you get what you reward, and I'm not particularly impressed by people trying to "play the DM" instead of playing the game. Moreover, people that have the traits that translate to natural advantages in play can typically, sans such rewards, get the other players to go along with whatever they want. That is a bigger reward than any implicit or explicit bonus a DM could ever give. On the second formulation of the question, I don't tend to give XP benefits or penalties for roleplaying anymore. I prefer other rewards, such as action points, and prefer them to range from zero on up, with the "penalty" for bad roleplaying being not getting any. And I would certainly consider trying to play a character with a very low intelligence, wisdom, or charisma as if they had a much higher ability, and relying on the players' native ability, to be extremely bad roleplaying. [/QUOTE]
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Should strong players have an advantage?
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