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General Tabletop Discussion
*TTRPGs General
Should strong players have an advantage?
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<blockquote data-quote="Umbran" data-source="post: 5745372" data-attributes="member: 177"><p>I'd call that a flaw in GMing style that could use some work. Yes, it can happen - the GM should watch for it, though, and try to adjust if there's real inequality.</p><p></p><p>There's also a question of group structure here. Why do you have two lead singers in your "<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand" target="_blank">5 man band</a>" to begin with? D&D has classes with niche protection, so typically the situation is pretty obvious - you've got two bards why, exactly?</p><p></p><p>If the GM's going to allow those characters in, it is then their responsibility to make sure there's enough social challenges of the right sort so that both those players get a chance to do their thing. </p><p></p><p> </p><p></p><p>Once the group and adventure structures have been addressed, it becomes an issue of etiquette. Broadly generalizing - everyone wants to have fun at game, right? Let us call a packet of fun a "pony". Everyone wants a pony.</p><p></p><p>If this were a competitive game, the idea would be for you to corral as many ponies as you could for yourself. But it isn't a competitive game. It's a cooperative game, and the GM can only provide so many ponies per unit time. If you grab up too many ponies, then the other players are deprived of ponies, and that's not fair. The players should be working together to make sure they each get ponies. </p><p></p><p>I mean, really, it's that "sharing" thing they taught you on Sesame Street. </p><p></p><p>Once you've gotten your allotment of ponies, your moment in the spotlight, it is time to step back and let others take theirs.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5745372, member: 177"] I'd call that a flaw in GMing style that could use some work. Yes, it can happen - the GM should watch for it, though, and try to adjust if there's real inequality. There's also a question of group structure here. Why do you have two lead singers in your "[url=http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand]5 man band[/url]" to begin with? D&D has classes with niche protection, so typically the situation is pretty obvious - you've got two bards why, exactly? If the GM's going to allow those characters in, it is then their responsibility to make sure there's enough social challenges of the right sort so that both those players get a chance to do their thing. Once the group and adventure structures have been addressed, it becomes an issue of etiquette. Broadly generalizing - everyone wants to have fun at game, right? Let us call a packet of fun a "pony". Everyone wants a pony. If this were a competitive game, the idea would be for you to corral as many ponies as you could for yourself. But it isn't a competitive game. It's a cooperative game, and the GM can only provide so many ponies per unit time. If you grab up too many ponies, then the other players are deprived of ponies, and that's not fair. The players should be working together to make sure they each get ponies. I mean, really, it's that "sharing" thing they taught you on Sesame Street. Once you've gotten your allotment of ponies, your moment in the spotlight, it is time to step back and let others take theirs. [/QUOTE]
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Should strong players have an advantage?
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