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Should strong players have an advantage?
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<blockquote data-quote="Hussar" data-source="post: 5745744" data-attributes="member: 22779"><p>You missed my point a bit though. I have no problems if this happens from time to time. Fair enough. As you say, it does happen that an average Cha person shines.</p><p></p><p>However, if EVERY time the talky bits come, you are presenting yourself as this highly eloquent effective speaker who is very convincing, then you're no longer actually playing your character.</p><p></p><p>As far as the more tactically minded player and the less one both playing low Int fighters go, I absolutely think the more tactical player should be toning it down. If the two players are both playing 5 Int barbarians, and the one is constantly looking for every tactical advantage and turns into a Special Forces operative as soon as they enter the dungeon, then he's not actually playing the character he created.</p><p></p><p>And, yes, I do think that player is a bad role player. He's not playing the character he created. I keep coming back to this, but, that's the long and the short of it. If your character doesn't have the ability to do whatever it is you as the player are trying to do, then you are not playing that character, you're playing something else.</p><p></p><p>And, again, I realize that this isn't something you can do all the time. It happens that you overplay your hand from time to time. Fair enough. No harm no foul. But, the player should always be <u>attempting</u> to stay within the bounds created by his character.</p><p></p><p>So, Janx, no, I don't agree with you. A 10 Cha with no applicable skills (depending on system) means that you really aren't all that effective at convincing anyone of anything. If you are regularly gaming your DM and playing beyond the capabilities of your character, gaining success after success in social situations that this character should never succeed in, then this is bad play. </p><p></p><p>I realize that's pretty strong and part of that is the medium and I know that people are going to absolutely fixate on that last sentence and ignore everything else I said. But, at the end of the day, there's no other way to put it. Playing beyond the capabilities of your character is not playing that character. Not playing that character is bad roleplay. There should always be the effort made by the player to play that character and if that means you make bad decisions, choices that actively put you at a disadvantage, then so be it. You made that character with those flaws. Play the flaws that you have.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5745744, member: 22779"] You missed my point a bit though. I have no problems if this happens from time to time. Fair enough. As you say, it does happen that an average Cha person shines. However, if EVERY time the talky bits come, you are presenting yourself as this highly eloquent effective speaker who is very convincing, then you're no longer actually playing your character. As far as the more tactically minded player and the less one both playing low Int fighters go, I absolutely think the more tactical player should be toning it down. If the two players are both playing 5 Int barbarians, and the one is constantly looking for every tactical advantage and turns into a Special Forces operative as soon as they enter the dungeon, then he's not actually playing the character he created. And, yes, I do think that player is a bad role player. He's not playing the character he created. I keep coming back to this, but, that's the long and the short of it. If your character doesn't have the ability to do whatever it is you as the player are trying to do, then you are not playing that character, you're playing something else. And, again, I realize that this isn't something you can do all the time. It happens that you overplay your hand from time to time. Fair enough. No harm no foul. But, the player should always be [u]attempting[/u] to stay within the bounds created by his character. So, Janx, no, I don't agree with you. A 10 Cha with no applicable skills (depending on system) means that you really aren't all that effective at convincing anyone of anything. If you are regularly gaming your DM and playing beyond the capabilities of your character, gaining success after success in social situations that this character should never succeed in, then this is bad play. I realize that's pretty strong and part of that is the medium and I know that people are going to absolutely fixate on that last sentence and ignore everything else I said. But, at the end of the day, there's no other way to put it. Playing beyond the capabilities of your character is not playing that character. Not playing that character is bad roleplay. There should always be the effort made by the player to play that character and if that means you make bad decisions, choices that actively put you at a disadvantage, then so be it. You made that character with those flaws. Play the flaws that you have. [/QUOTE]
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