Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should strong players have an advantage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5746223" data-attributes="member: 8835"><p>the drug addict one was meant as an extreme case. and I agree, might be a wisdom problem. But then we can make the same case for "wise" people doing "unwise" things.</p><p></p><p>Growing up, I had one friend who always thought of himself as smart. His parents thought he a genius. But he was in remedial math, sucked at spelling and language. Loved reading and RPGs. So clearly, the guy wasn't stupid. But as an overall package, he was not actually as functionally effective as he thought he was. Now I can certainly attribute some of his flaws to a lower wisdom, but as someone who knew him, I assert that he truly believed he was smarter than some indicators contradicted.</p><p></p><p>And that's a scenario that can justify a low actual stat, but the person believing (having higher confidence) that it is higher than that. A form of false confidence.</p><p></p><p>I suspect you're always going to have bleed-over, where a player's actual ability (or lack thereof) is going to contradict the stat. That can happen for a smart player with a dumb PC, or a dumb player and a smart PC.</p><p></p><p>If the GM is consistent in performing skill checks against the stat to minimize inflation of success for the smarter player, that'll probably nip that in the bud (and correctly protray the PC as being over-confident). For a dumb player, I think that'll work itself out as they get themselves kiled (and is thus a self-correcting issue).</p></blockquote><p></p>
[QUOTE="Janx, post: 5746223, member: 8835"] the drug addict one was meant as an extreme case. and I agree, might be a wisdom problem. But then we can make the same case for "wise" people doing "unwise" things. Growing up, I had one friend who always thought of himself as smart. His parents thought he a genius. But he was in remedial math, sucked at spelling and language. Loved reading and RPGs. So clearly, the guy wasn't stupid. But as an overall package, he was not actually as functionally effective as he thought he was. Now I can certainly attribute some of his flaws to a lower wisdom, but as someone who knew him, I assert that he truly believed he was smarter than some indicators contradicted. And that's a scenario that can justify a low actual stat, but the person believing (having higher confidence) that it is higher than that. A form of false confidence. I suspect you're always going to have bleed-over, where a player's actual ability (or lack thereof) is going to contradict the stat. That can happen for a smart player with a dumb PC, or a dumb player and a smart PC. If the GM is consistent in performing skill checks against the stat to minimize inflation of success for the smarter player, that'll probably nip that in the bud (and correctly protray the PC as being over-confident). For a dumb player, I think that'll work itself out as they get themselves kiled (and is thus a self-correcting issue). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should strong players have an advantage?
Top