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*TTRPGs General
Should strong players have an advantage?
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<blockquote data-quote="I'm A Banana" data-source="post: 5748207" data-attributes="member: 2067"><p>Ayup. Sometimes, even genius does fail. Sphinx gets to dine richly that night. </p><p></p><p>Of course, in actual play, one failure usually isn't a TPK. It would probably just mean that the sphinx attacks them and they have to do a combat that they might be outclassed for that distracts them from their real goal and provokes the ire of the sphix's babies when momma is killed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And, as well, not every little riddle told by a toddler in the street will require a roll to solve. The Sphnix's riddle, yes, because it is a tense moment of conflict. Telling riddles in a tavern over ale, not so much.</p><p></p><p>That bit about staying in character is the role, and that dice roll is the game. Together, they are a game about playing a role: a role-playing game. For me, having the player just solve a riddle and continue on defies my expectations for a role-playing game. It was just a riddle pop-quiz! </p><p></p><p>I get that it can be fun, so I wouldn't cut it out of someone's game if they play like that and enjoy it, much the same way I wouldn't tell a LARPer they're doing it wrong, even if LARPing has little appeal for me personally (because my suspension of disbelief is not so strong in the face of foam weaponry).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5748207, member: 2067"] Ayup. Sometimes, even genius does fail. Sphinx gets to dine richly that night. Of course, in actual play, one failure usually isn't a TPK. It would probably just mean that the sphinx attacks them and they have to do a combat that they might be outclassed for that distracts them from their real goal and provokes the ire of the sphix's babies when momma is killed. ;) And, as well, not every little riddle told by a toddler in the street will require a roll to solve. The Sphnix's riddle, yes, because it is a tense moment of conflict. Telling riddles in a tavern over ale, not so much. That bit about staying in character is the role, and that dice roll is the game. Together, they are a game about playing a role: a role-playing game. For me, having the player just solve a riddle and continue on defies my expectations for a role-playing game. It was just a riddle pop-quiz! I get that it can be fun, so I wouldn't cut it out of someone's game if they play like that and enjoy it, much the same way I wouldn't tell a LARPer they're doing it wrong, even if LARPing has little appeal for me personally (because my suspension of disbelief is not so strong in the face of foam weaponry). [/QUOTE]
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Should strong players have an advantage?
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