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General Tabletop Discussion
*TTRPGs General
Should strong players have an advantage?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5748862" data-attributes="member: 167"><p>In real world charisma alone doesn't really break all social barriers. You need to have skills too, and knowledge. And sometimes also right contacts, money, gender or even looks/age.</p><p></p><p>Where real call of success comes from those elements you might even be better off by having only avarage charisma. People don't like charismatic person who is much under their social status/radar. In your own country you might get over that by enough stories and outright lies. Which is bluff/diplomacy skill ranks I think, and some knowledges to boot.</p><p></p><p>There is reason why foreign actors learn to do locally preferable accents.</p><p></p><p>Even D&D is skill-based game, not just stat-based. I think you are putting too much value on stats 18 at D&D3.x is only +4 to skill, which is huge but not really that much, especially if you have skill unranked.</p><p></p><p>In fantasy context people might get annoyed by charismatic slave/peon/wondering adventurer (troublemaker). Depending how exactly it plays out it might be your spouse's bit too warm looks for this one. Or too hard to ignore voiced opinions you don't share. Socially charismatic people draw blood. But some of them lack other social sensibility. They don't or won't turn it down when it would serve them better.</p><p></p><p>Charismatic people can also be stupid and they can (often) have equally stupid followers. Or replace "stupid" with likeminded. Some charismatic people just have very radical opinions.</p><p></p><p>If you use your social advantage all the time you will end up using it in wrong place. In game terms you might not even roll low, it's just all these situational modifiers.</p><p></p><p>Human is social creature, I don't think we were so less complicated back in a day.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5748862, member: 167"] In real world charisma alone doesn't really break all social barriers. You need to have skills too, and knowledge. And sometimes also right contacts, money, gender or even looks/age. Where real call of success comes from those elements you might even be better off by having only avarage charisma. People don't like charismatic person who is much under their social status/radar. In your own country you might get over that by enough stories and outright lies. Which is bluff/diplomacy skill ranks I think, and some knowledges to boot. There is reason why foreign actors learn to do locally preferable accents. Even D&D is skill-based game, not just stat-based. I think you are putting too much value on stats 18 at D&D3.x is only +4 to skill, which is huge but not really that much, especially if you have skill unranked. In fantasy context people might get annoyed by charismatic slave/peon/wondering adventurer (troublemaker). Depending how exactly it plays out it might be your spouse's bit too warm looks for this one. Or too hard to ignore voiced opinions you don't share. Socially charismatic people draw blood. But some of them lack other social sensibility. They don't or won't turn it down when it would serve them better. Charismatic people can also be stupid and they can (often) have equally stupid followers. Or replace "stupid" with likeminded. Some charismatic people just have very radical opinions. If you use your social advantage all the time you will end up using it in wrong place. In game terms you might not even roll low, it's just all these situational modifiers. Human is social creature, I don't think we were so less complicated back in a day. [/QUOTE]
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