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Should strong players have an advantage?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5748893" data-attributes="member: 167"><p>Yep Dausuul. As I pointed out somewhere earlier threads where people stat themselves is lol-worthy. I am hoping some are joking. We aren't living in same universe of stats if some think 10 is avarage and another thinks 10 is new 15 or otherway around.</p><p></p><p></p><p>I think someone should seriosly link few of those threads.</p><p>Also tendercy to always get stats for book/movie characters wrong even if they are D&D related. Only stat that has more RL explanation going on seems to be Str with it's maximum lifts etc. and even that is little clunky.</p><p></p><p>Books don't explain stat/skill power-level all that well. Not from the game-simulation to real world or world of pretty similar imagination even.</p><p></p><p></p><p>White wolf oldie games gave you better idea as what different ranks mean, though some of them were jokes.</p><p></p><p>I am perfectly happy combining some dice rolling to not always so good roleplaying. In this one game I am playing dm/other players don't really care, you can play your character as yourself and demand checks when you think your character knows better. Still he does assume you as player solve his old school riddles/traps and you don't even get to roll for character in these special events.</p><p></p><p>I think it would be better game if you could just roll stuff for character and if that faills continue failing as you. Because it might sometimes cut down the boring part. It is double boring because I am only one of his players that even gives it a try. </p><p></p><p>I like riddely stuff but I don't like it stop game for hours. Sometimes some "simple thing" is not just "my silmple thing". He never gets my riddles.</p><p></p><p>People don't just have different stats be also use our imagination different ways. And find different clues relevant and just have different life experiences. </p><p></p><p>I think this is why rpg:s use dice and not only single type of dice but many different ones. </p><p></p><p>I've played enough arguing the Amber that I think diceless games are fine, if you are at same page about things. Which is often "not".</p><p></p><p>Understanding other people is rare form of art. It usually doesn't happen in internet, it is hard to come by even in the closest of family or circle of friends. </p><p></p><p>I've been told I don't play myself right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5748893, member: 167"] Yep Dausuul. As I pointed out somewhere earlier threads where people stat themselves is lol-worthy. I am hoping some are joking. We aren't living in same universe of stats if some think 10 is avarage and another thinks 10 is new 15 or otherway around. I think someone should seriosly link few of those threads. Also tendercy to always get stats for book/movie characters wrong even if they are D&D related. Only stat that has more RL explanation going on seems to be Str with it's maximum lifts etc. and even that is little clunky. Books don't explain stat/skill power-level all that well. Not from the game-simulation to real world or world of pretty similar imagination even. White wolf oldie games gave you better idea as what different ranks mean, though some of them were jokes. I am perfectly happy combining some dice rolling to not always so good roleplaying. In this one game I am playing dm/other players don't really care, you can play your character as yourself and demand checks when you think your character knows better. Still he does assume you as player solve his old school riddles/traps and you don't even get to roll for character in these special events. I think it would be better game if you could just roll stuff for character and if that faills continue failing as you. Because it might sometimes cut down the boring part. It is double boring because I am only one of his players that even gives it a try. I like riddely stuff but I don't like it stop game for hours. Sometimes some "simple thing" is not just "my silmple thing". He never gets my riddles. People don't just have different stats be also use our imagination different ways. And find different clues relevant and just have different life experiences. I think this is why rpg:s use dice and not only single type of dice but many different ones. I've played enough arguing the Amber that I think diceless games are fine, if you are at same page about things. Which is often "not". Understanding other people is rare form of art. It usually doesn't happen in internet, it is hard to come by even in the closest of family or circle of friends. I've been told I don't play myself right. :P [/QUOTE]
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