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General Tabletop Discussion
*Dungeons & Dragons
Should the +1 Sword Exist in 5E?
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<blockquote data-quote="marelion" data-source="post: 5847331" data-attributes="member: 6679828"><p>I don`t like +1 weapons either ansd I hate the way those +n weapons were implemented in 4E as a necessity. Such items are colourless and share the same level of excitingness as do tax bills and math exams.</p><p></p><p>Magic items do have a large inflluence over character performance, which leads to the endless dark spiral of pain known to gamers as the 'item-trademill', because handing them out as a GM requires to spread them over the party evenly. It is not my idea of balancing classes to give more magic items to underpowered characters to round them out. Instead I would prefer to see classes performing equally well WITHOUT magical gear. </p><p></p><p>In 4E there are some classes(Ranger, I am looking at you!) that can milk magical weapons and items for a lot more than can most other characters because they can apply their magical boni at least twice per turn. This did create balancing-issues, because the way boni worked almost enforced going the multi-attack route no matter what striker you were actually playing, to the point where in one party two strikers of the exact same level have a damage-discrepancy of 40%. Despite the fact that both players put their best effort into milking their classes for what they are worth.</p><p></p><p>Long story short, I am all in favor of leading the sacred cow of +n weapons to the altar of sacrifice!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="marelion, post: 5847331, member: 6679828"] I don`t like +1 weapons either ansd I hate the way those +n weapons were implemented in 4E as a necessity. Such items are colourless and share the same level of excitingness as do tax bills and math exams. Magic items do have a large inflluence over character performance, which leads to the endless dark spiral of pain known to gamers as the 'item-trademill', because handing them out as a GM requires to spread them over the party evenly. It is not my idea of balancing classes to give more magic items to underpowered characters to round them out. Instead I would prefer to see classes performing equally well WITHOUT magical gear. In 4E there are some classes(Ranger, I am looking at you!) that can milk magical weapons and items for a lot more than can most other characters because they can apply their magical boni at least twice per turn. This did create balancing-issues, because the way boni worked almost enforced going the multi-attack route no matter what striker you were actually playing, to the point where in one party two strikers of the exact same level have a damage-discrepancy of 40%. Despite the fact that both players put their best effort into milking their classes for what they are worth. Long story short, I am all in favor of leading the sacred cow of +n weapons to the altar of sacrifice!:) [/QUOTE]
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Community
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Should the +1 Sword Exist in 5E?
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