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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the +1 Sword Exist in 5E?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5847367" data-attributes="member: 54877"><p>In 4E at launch, if they had made no item dependence, balanced the other math accordingly, then had optional items that went from +1 to +3 (roughly +1 per tier, conveniently)--such items would have almost totally replaced the need for the "math fix" feats.</p><p> </p><p>Given that the 4E math can easily accommodate a single missing or extra +1, that would mean that characters could get by with a +1 weapon approaching the epic tier, but not unduly unbalance the game getting a +3 at around 11th. It would have effects, of course, from a tight char-op style game, but not enough that a more relaxed game couldn't easily deal. That is not quite, "give out what you want, when you want," but it is darn close--close enough for me. I can't imagine playing a traditional D&D game and not making sure everyone gets at least one magic weapon before 20 out of 30 levels, for example.</p><p> </p><p>If such plusses for weapons and armor are made mundane masterwork, so much the better. You can get a lot of milage out of a maximum of +3 to hit/defend, without skewing the math too much. Then have your "math fix" feats give a bonus that does not stack with those plusses (at least on the attack bonus)--making such feats truly optional, just as the weapons are. </p><p> </p><p>Note that damage could then get additional magical enhancements that could stack with any damage bonus from masterwork. Get the ultimate dwarven axe, masterwork +3, with another +3 magical damage (or +1d6 or similar) on top of whatever other more flavorful magic it possesses. +3/+6 isn't going to break anything at the point where such a weapon will be gained.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5847367, member: 54877"] In 4E at launch, if they had made no item dependence, balanced the other math accordingly, then had optional items that went from +1 to +3 (roughly +1 per tier, conveniently)--such items would have almost totally replaced the need for the "math fix" feats. Given that the 4E math can easily accommodate a single missing or extra +1, that would mean that characters could get by with a +1 weapon approaching the epic tier, but not unduly unbalance the game getting a +3 at around 11th. It would have effects, of course, from a tight char-op style game, but not enough that a more relaxed game couldn't easily deal. That is not quite, "give out what you want, when you want," but it is darn close--close enough for me. I can't imagine playing a traditional D&D game and not making sure everyone gets at least one magic weapon before 20 out of 30 levels, for example. If such plusses for weapons and armor are made mundane masterwork, so much the better. You can get a lot of milage out of a maximum of +3 to hit/defend, without skewing the math too much. Then have your "math fix" feats give a bonus that does not stack with those plusses (at least on the attack bonus)--making such feats truly optional, just as the weapons are. Note that damage could then get additional magical enhancements that could stack with any damage bonus from masterwork. Get the ultimate dwarven axe, masterwork +3, with another +3 magical damage (or +1d6 or similar) on top of whatever other more flavorful magic it possesses. +3/+6 isn't going to break anything at the point where such a weapon will be gained. [/QUOTE]
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Should the +1 Sword Exist in 5E?
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