Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the +1 Sword Exist in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5847370" data-attributes="member: 54710"><p>+1 weapons are fine. They are simple, but not every magic items needs to be complicated. The "interestingness" of magic items is based at least as much on their rarity as the complexity. If a character has 15 magic items, each with a contingent power and a 3-paragraph history, the player won't think: "Oh, what fascinating magic items." He'll think: "How do I simplify this bookkeeping nightmare?"</p><p></p><p>The problem is +5 weapons. If the math curve of 5e is shallower (a good thing, IMO), then high plus items will have a larger relative effect. In effect, WotC needs to push the interesting effects "down market." If a +3 weapon is an extraordinarily powerful magic item (say, a reasonable choice for an 19th level fighter), then 3e's system of magic weapons ranging from +1 to an effective +10 is entirely unsuitable for a shallow power curve.</p><p></p><p>Instead, I think we should have a level system for magic items, not unlike 4e's, but where the higher plus items are given more credit for their math-altering effects. For that matter, I see no reason a +1 sword should be a level 1 item. +1 to hit and damage is a pretty decent effect. Other effects could be added on to increase the level of the magic item, but without 4e's unusual, item-proliferating restriction of "one effect per item."</p><p></p><p>Naturally, I wouldn't want to see expected wealth levels or expected numbers of magic items, but it would certainly be helpful to have a chart that told me how wealth X in magic items affects the power level of PCs. In other words, if I give each of my 7th level characters 4 level 9 items, does that mean they should be able to take on a module for 10th level characters?</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5847370, member: 54710"] +1 weapons are fine. They are simple, but not every magic items needs to be complicated. The "interestingness" of magic items is based at least as much on their rarity as the complexity. If a character has 15 magic items, each with a contingent power and a 3-paragraph history, the player won't think: "Oh, what fascinating magic items." He'll think: "How do I simplify this bookkeeping nightmare?" The problem is +5 weapons. If the math curve of 5e is shallower (a good thing, IMO), then high plus items will have a larger relative effect. In effect, WotC needs to push the interesting effects "down market." If a +3 weapon is an extraordinarily powerful magic item (say, a reasonable choice for an 19th level fighter), then 3e's system of magic weapons ranging from +1 to an effective +10 is entirely unsuitable for a shallow power curve. Instead, I think we should have a level system for magic items, not unlike 4e's, but where the higher plus items are given more credit for their math-altering effects. For that matter, I see no reason a +1 sword should be a level 1 item. +1 to hit and damage is a pretty decent effect. Other effects could be added on to increase the level of the magic item, but without 4e's unusual, item-proliferating restriction of "one effect per item." Naturally, I wouldn't want to see expected wealth levels or expected numbers of magic items, but it would certainly be helpful to have a chart that told me how wealth X in magic items affects the power level of PCs. In other words, if I give each of my 7th level characters 4 level 9 items, does that mean they should be able to take on a module for 10th level characters? -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the +1 Sword Exist in 5E?
Top