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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the +1 Sword Exist in 5E?
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<blockquote data-quote="Aldeon" data-source="post: 5847403" data-attributes="member: 6690450"><p>I wouldn't be opposed to +N weapons as long as they aren't built into math, making it a lot more of a boon than it is in current editions without having it as a necessity. I would also limit it at a +2 bonus AT MOST, and that would be for the last tier of the game.</p><p></p><p>Also, I think that masterwork items should also exist, but not as a flat +1 to hit as they do in 3.X editions. Instead, it should carry the same high price, but instead be a trade off such as the finely made sword being particularly well balanced for a +1 to hit, but at the expense of strength (-1 damage) or vice versa (-1 to hit, +1 damage).</p><p></p><p>Hopefully magic weapons will have a special power rather than simple math fixing. It will probably also grant a +1 to hit or damage (not both), just so people don't just instantly switch it out for masterwork weapons after using its power. Something like this:</p><p></p><p>The Ruyi Jingu Bang is a magic weapon wielded by the legendary Sun Wukong, and a fraction of his power imbues it. The weapon weighs five times the normal weight of a normal quarterstaff, hitting enemies with robust strength (+1 to damage). X times per day the quarterstaff can do one of two things: either extend to a reach of up to 25 feet, or go up a size category for a turn (without incurring penalties of wielding an inappropriately sized weapon).</p><p></p><p></p><p></p><p>Or I would be okay with magic items being built into the math, if they create a alternate ruling that grants a well-thought low fantasy style. Like fixed enhancements by level [included in the PHB weapons section rather than included in an unnecessary splatbooks like it was with Dark Sun and DMG #3962]. Also, NO MAGIC ITEMS IN PLAYERS HANDBOOK.</p></blockquote><p></p>
[QUOTE="Aldeon, post: 5847403, member: 6690450"] I wouldn't be opposed to +N weapons as long as they aren't built into math, making it a lot more of a boon than it is in current editions without having it as a necessity. I would also limit it at a +2 bonus AT MOST, and that would be for the last tier of the game. Also, I think that masterwork items should also exist, but not as a flat +1 to hit as they do in 3.X editions. Instead, it should carry the same high price, but instead be a trade off such as the finely made sword being particularly well balanced for a +1 to hit, but at the expense of strength (-1 damage) or vice versa (-1 to hit, +1 damage). Hopefully magic weapons will have a special power rather than simple math fixing. It will probably also grant a +1 to hit or damage (not both), just so people don't just instantly switch it out for masterwork weapons after using its power. Something like this: The Ruyi Jingu Bang is a magic weapon wielded by the legendary Sun Wukong, and a fraction of his power imbues it. The weapon weighs five times the normal weight of a normal quarterstaff, hitting enemies with robust strength (+1 to damage). X times per day the quarterstaff can do one of two things: either extend to a reach of up to 25 feet, or go up a size category for a turn (without incurring penalties of wielding an inappropriately sized weapon). Or I would be okay with magic items being built into the math, if they create a alternate ruling that grants a well-thought low fantasy style. Like fixed enhancements by level [included in the PHB weapons section rather than included in an unnecessary splatbooks like it was with Dark Sun and DMG #3962]. Also, NO MAGIC ITEMS IN PLAYERS HANDBOOK. [/QUOTE]
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Should the +1 Sword Exist in 5E?
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