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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the +1 Sword Exist in 5E?
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<blockquote data-quote="Pandathese" data-source="post: 5849531" data-attributes="member: 6690983"><p>I was excited to see this thread on the board, and had to come out of lurking to see how people felt about how the +x has been handled across the series.</p><p></p><p> To me the quality of the weapon should be reflected over the +anything and have started to implement a system in my own home brew that I feel works well for me or for any one that's wanting to tone down on the saturation of magic tools in game.</p><p></p><p> I've implemented a Craftsmanship/Quality/Material system that gives a nice randomness i feel with out being distracting.</p><p></p><p> Craftsmanship is your to hit mod that gets better as you go through the list. this reflects the smiths skills. poor -2, standard, balanced +1, perfect balance +2</p><p> Quality is your damage dice that improves as the quality of the material improves. A poor quality sword will not be as effective as a superb quality sword. weak -1 hit die, standard, superb +1 hit die(Rare)</p><p> Material if they can find it will be what adds any non magical damage or effects IE silver/iron.</p><p> Masterwork should be just the only way to get a +3 non magical to hit, A masterpiece would have been an artists submission of skill to his peers and teachers to be worthy of the master title. </p><p></p><p>So using a 3.5 short sword as a template you could have;</p><p>poor/weak/steel = -2/1d4/steel | balanced/standard/iron = +1/1d6/bonus against fae | Masterwork short sword = +3/superb(1d8)/steel</p><p></p><p>So using this you could very well have a poor or worse sword of superb materials -4/1d8/steel, or a well balanced weak quality sword +1/1d4/iron. It's made my players really appreciate what they have.</p></blockquote><p></p>
[QUOTE="Pandathese, post: 5849531, member: 6690983"] I was excited to see this thread on the board, and had to come out of lurking to see how people felt about how the +x has been handled across the series. To me the quality of the weapon should be reflected over the +anything and have started to implement a system in my own home brew that I feel works well for me or for any one that's wanting to tone down on the saturation of magic tools in game. I've implemented a Craftsmanship/Quality/Material system that gives a nice randomness i feel with out being distracting. Craftsmanship is your to hit mod that gets better as you go through the list. this reflects the smiths skills. poor -2, standard, balanced +1, perfect balance +2 Quality is your damage dice that improves as the quality of the material improves. A poor quality sword will not be as effective as a superb quality sword. weak -1 hit die, standard, superb +1 hit die(Rare) Material if they can find it will be what adds any non magical damage or effects IE silver/iron. Masterwork should be just the only way to get a +3 non magical to hit, A masterpiece would have been an artists submission of skill to his peers and teachers to be worthy of the master title. So using a 3.5 short sword as a template you could have; poor/weak/steel = -2/1d4/steel | balanced/standard/iron = +1/1d6/bonus against fae | Masterwork short sword = +3/superb(1d8)/steel So using this you could very well have a poor or worse sword of superb materials -4/1d8/steel, or a well balanced weak quality sword +1/1d4/iron. It's made my players really appreciate what they have. [/QUOTE]
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Should the +1 Sword Exist in 5E?
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