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General Tabletop Discussion
*Dungeons & Dragons
Should the "core" world be centered around the classic races?
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<blockquote data-quote="Sunseeker" data-source="post: 6224419"><p>I would certainly not consider Tolkein to be "high magic" at least not at the time of the primary books. Spell-slinging is rare outside of intensely magical or ancient communities. I am not familiar with Conan's world lore to be honest.</p><p></p><p>What I would say is that "high magic" and "low magic" are merely one scale on a multiple-scale system. I would expect more exotic creatures(humanoids and bests) to be <em>more likely</em> in a high-magic setting, but that's not necessarily true. We could add a scale on the basis of civilization, and I think that in less civilized worlds and societies we're more likely to see exotic creatures, and possibly there is some other scale to account for here, maybe population or something.</p><p></p><p>But you're right that the amount of magic in a world is clearly not the only measure.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6224419"] I would certainly not consider Tolkein to be "high magic" at least not at the time of the primary books. Spell-slinging is rare outside of intensely magical or ancient communities. I am not familiar with Conan's world lore to be honest. What I would say is that "high magic" and "low magic" are merely one scale on a multiple-scale system. I would expect more exotic creatures(humanoids and bests) to be [I]more likely[/I] in a high-magic setting, but that's not necessarily true. We could add a scale on the basis of civilization, and I think that in less civilized worlds and societies we're more likely to see exotic creatures, and possibly there is some other scale to account for here, maybe population or something. But you're right that the amount of magic in a world is clearly not the only measure. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the "core" world be centered around the classic races?
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