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Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="Krensky" data-source="post: 5086442" data-attributes="member: 30936"><p>No it doesn't. It's not a function of a plot-oriented or litterbox campaign styles. It's not even a function of either party accommodating each other. It's a question of who has to give when one person at the table is out of sync with the desires of the rest of the table.</p><p></p><p>If the game is going to start in the middle of the equivalent of the Arabian desert and one player wants to play a character focused on captaining a sailing ship then both parties need to come to some understanding. Most likely this will involve the player changing his concept or accepting that he may not get use of all his abilities.</p><p></p><p>Similarly, if the players all show up with desert nomads to the GM's game set in the equivalent of Tortuga and the Caribbean during the age of piracy there's a problem too. In this case it's harder yto say who has to bend. While the GM is the minority, he's also the one who hasn't prepared to start a game in the middle of the desert.</p><p></p><p>It comes back to communicating expectations. The GM tells the players where the game is going to start and what sort of characters are appropriate for that starting point. If you're going to run a player driven game in the Caribbean there's nothing wrong with telling the players to make characters that fit in with that milieu. Similarly in a tightly ploted plot driven game there's nothing improper with telling them to make characters who are escaped gladiators because that's what the game is about.</p><p></p><p>As for the cavalry fighter, mounted combat (or at least combat where his mount can come into play) is his focus and chance to shine. As a GM it's my job to present him opportunities to use his abilities and to shine. Depending in the style of the campaign that may involve making sure that there are plenty of jousts, horse chases, and open combat opportunities floating around the world, or by plotting out specific scenes to let the cavalryman shine.</p><p></p><p>It's the player's job to make sure he's not throwing a wrench into the works by making a character who fits in with the milieu of the game, one who has a reason for being where the game starts and getting involved with rest of the player characters. Similarly it's the GM's job to make sure that once the game starts that the players are allowed to shine.</p><p></p><p>Again, neither of these things have anything to do with the style of the campaign.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5086442, member: 30936"] No it doesn't. It's not a function of a plot-oriented or litterbox campaign styles. It's not even a function of either party accommodating each other. It's a question of who has to give when one person at the table is out of sync with the desires of the rest of the table. If the game is going to start in the middle of the equivalent of the Arabian desert and one player wants to play a character focused on captaining a sailing ship then both parties need to come to some understanding. Most likely this will involve the player changing his concept or accepting that he may not get use of all his abilities. Similarly, if the players all show up with desert nomads to the GM's game set in the equivalent of Tortuga and the Caribbean during the age of piracy there's a problem too. In this case it's harder yto say who has to bend. While the GM is the minority, he's also the one who hasn't prepared to start a game in the middle of the desert. It comes back to communicating expectations. The GM tells the players where the game is going to start and what sort of characters are appropriate for that starting point. If you're going to run a player driven game in the Caribbean there's nothing wrong with telling the players to make characters that fit in with that milieu. Similarly in a tightly ploted plot driven game there's nothing improper with telling them to make characters who are escaped gladiators because that's what the game is about. As for the cavalry fighter, mounted combat (or at least combat where his mount can come into play) is his focus and chance to shine. As a GM it's my job to present him opportunities to use his abilities and to shine. Depending in the style of the campaign that may involve making sure that there are plenty of jousts, horse chases, and open combat opportunities floating around the world, or by plotting out specific scenes to let the cavalryman shine. It's the player's job to make sure he's not throwing a wrench into the works by making a character who fits in with the milieu of the game, one who has a reason for being where the game starts and getting involved with rest of the player characters. Similarly it's the GM's job to make sure that once the game starts that the players are allowed to shine. Again, neither of these things have anything to do with the style of the campaign. [/QUOTE]
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Should the DM accommodate characters, or characters accommodate DMs?
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